Difference between revisions of "Amulet of dissipation"
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{{item | {{item | ||
|itemtype=Jewellery | |itemtype=Jewellery | ||
| − | |name=Amulet of | + | |name=Amulet of dissipation |
|cost= ? | |cost= ? | ||
}} | }} | ||
{{flavour|An amulet which causes magic contamination and negative status effects upon the wearer to expire twice as quickly with time.}} | {{flavour|An amulet which causes magic contamination and negative status effects upon the wearer to expire twice as quickly with time.}} | ||
| − | Wearing an '''amulet of | + | Wearing an '''amulet of dissipation''' makes all negative [[dispellable effects]] and [[contamination]] decrement twice as fast. This is treated as if the player took twice the amount of time per action, rather than halving the duration directly. |
==Strategy== | ==Strategy== | ||
This amulet is valuable as it reduces the lethality of incredibly deadly statuses like [[paralysis]], [[vex]], and [[petrify]]. It is ideal to avoid these statuses completely, but this may not be possible. | This amulet is valuable as it reduces the lethality of incredibly deadly statuses like [[paralysis]], [[vex]], and [[petrify]]. It is ideal to avoid these statuses completely, but this may not be possible. | ||
| − | This amulet is recommended to strong characters who are well "above the curve", as | + | This amulet is recommended to strong characters who are well "above the curve", as dissipation is useful to protect against theoretical instakills but does nothing against many monsters. Characters who struggle with regular encounters should wear a combat amulet like [[amulet of reflection|reflection]] instead. |
| − | Many, but not all, dispellable enchantments can be resisted by [[willpower]], so this amulet is | + | Many, but not all, sources of dispellable enchantments can be resisted by [[willpower]], so this amulet is somewhat redundant with enough will. Still, certain effects like [[jorogumo]] paralysis and [[Zot trap]]s ignore will entirely. |
==History== | ==History== | ||
Latest revision as of 17:52, 8 March 2026
| An amulet which causes magic contamination and negative status effects upon the wearer to expire twice as quickly with time. |
Wearing an amulet of dissipation makes all negative dispellable effects and contamination decrement twice as fast. This is treated as if the player took twice the amount of time per action, rather than halving the duration directly.
Strategy
This amulet is valuable as it reduces the lethality of incredibly deadly statuses like paralysis, vex, and petrify. It is ideal to avoid these statuses completely, but this may not be possible.
This amulet is recommended to strong characters who are well "above the curve", as dissipation is useful to protect against theoretical instakills but does nothing against many monsters. Characters who struggle with regular encounters should wear a combat amulet like reflection instead.
Many, but not all, sources of dispellable enchantments can be resisted by willpower, so this amulet is somewhat redundant with enough will. Still, certain effects like jorogumo paralysis and Zot traps ignore will entirely.
History
- This amulet was added in 0.34.