Difference between revisions of "Bolt of Cold"
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+ | {{version013}} | ||
{{Spell | {{Spell | ||
|name=Bolt of Cold | |name=Bolt of Cold | ||
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The following monsters can cast Bolt of Cold: | The following monsters can cast Bolt of Cold: | ||
+ | *[[Fannar]] | ||
+ | *[[Boris]] | ||
+ | *[[Frederick]] | ||
*[[Ereshkigal]] | *[[Ereshkigal]] | ||
*[[Antaeus]] | *[[Antaeus]] | ||
Line 55: | Line 59: | ||
*[[Shadow fiend]] | *[[Shadow fiend]] | ||
*[[Frost giant]] | *[[Frost giant]] | ||
+ | *[[Golden dragon]] | ||
*[[Ice statue]] | *[[Ice statue]] | ||
*[[Blizzard demon]] | *[[Blizzard demon]] | ||
+ | *[[Bog body]] | ||
*[[Lich]] (depends on spell set) | *[[Lich]] (depends on spell set) | ||
+ | *[[Ancient lich]] (depends on spell set) | ||
*[[Necromancer]] (depends on spell set) | *[[Necromancer]] (depends on spell set) | ||
*[[Wizard (monster)|Wizard]] (depends on spell set) | *[[Wizard (monster)|Wizard]] (depends on spell set) | ||
− | *[[Deep elf conjurer]] | + | *[[Deep elf conjurer]] |
Revision as of 23:49, 29 November 2013
Bolt of Cold | |
---|---|
Level | 6 |
School1 | Conjuration |
School2 | Ice |
Source(s) | |
Casting noise | 6 |
Spell noise | 6 |
This spell hurls a great bolt of ice and frost. |
Spell Details | |
---|---|
Damage Formula | 6d(3+Power/9) cold |
Max Damage | 6d(25) |
Max Power | 200 |
Range | 6 |
Targeting | Bolt |
To-hit | |
Special | N/A |
Bolt of Cold is a level 6 Conjurations/Ice Magic spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of a Bolt of Fire, with the same damage potential and accuracy (but not range).
Bolt of Cold does 100% of its damage as cold, which can be mitigated by cold resistance. It interacts with terrain and clouds as follows:
- Destroys clouds of flame, losing five squares of range for each cloud of flame it destroys.
- Creates 2-6 clouds of steam for each square of lava it passes over.
- Creates one freezing cloud, plus one more for every 30 points of maximum damage the beam possesses, for each square of water it passes over - but only if its maximum damage is at least 36.
- Loses one point of range each time it hits a monster.
A Bolt of Cold which strikes the player may destroy carried potions.
Player-launched Bolts of Cold have a range of 7-16 squares (flat distribution), doing damage specified by
calc_dice(6, 18 + power * 2 / 3)
with a to-hit number of (10 + power / 25).
For example:
- Bolt of Cold with power 50 does 6d8 (6-48) damage and has a to-hit number of 12.
- Bolt of Cold with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.
Monster Version
Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched Bolts of Cold do an amount of damage given by
dice_def(3, 8 + power / 11)
with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.
The following monsters can cast Bolt of Cold:
- Fannar
- Boris
- Frederick
- Ereshkigal
- Antaeus
- Pandemonium lord (depends on spell set)
- Ice fiend
- Shadow fiend
- Frost giant
- Golden dragon
- Ice statue
- Blizzard demon
- Bog body
- Lich (depends on spell set)
- Ancient lich (depends on spell set)
- Necromancer (depends on spell set)
- Wizard (depends on spell set)
- Deep elf conjurer