Difference between revisions of "Dire elephant"
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|max_chunks=8 | |max_chunks=8 | ||
|meat={{Clean corpse}} | |meat={{Clean corpse}} | ||
− | |xp= | + | |xp=1244 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=100 | |magic_resistance=100 | ||
− | |hp_range= | + | |hp_range=91-131 |
|avg_hp=111 | |avg_hp=111 | ||
|armour_class=13 | |armour_class=13 | ||
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|species=dire elephant | |species=dire elephant | ||
}} | }} | ||
+ | {{Flavour|A huge pachyderm, wilder and fiercer than normal elephants, with a very thick hide, powerful legs, and a memory to die for.}} | ||
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==Useful Info== | ==Useful Info== | ||
A [[dire elephant]] is a much stronger version of an [[elephant]]. Like their smaller cousins, their melee attacks may push you back a tile, but their damage output is significantly higher. | A [[dire elephant]] is a much stronger version of an [[elephant]]. Like their smaller cousins, their melee attacks may push you back a tile, but their damage output is significantly higher. |
Revision as of 22:22, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
dire elephant Y | |
---|---|
HP | 91-131 |
HD | 15 |
XP | 1244 |
Speed | 10 |
AC | 13 |
EV | 2 |
Will | 100 |
Attack1 | 40 (trample: plain) |
Attack2 | 15 (trunk slap: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Giant |
Type | elephant, dire elephant |
Flags | Warm-blooded |
A huge pachyderm, wilder and fiercer than normal elephants, with a very thick hide, powerful legs, and a memory to die for. |
Useful Info
A dire elephant is a much stronger version of an elephant. Like their smaller cousins, their melee attacks may push you back a tile, but their damage output is significantly higher.
Tips & Tricks
Dire elephants have significant damage output, and they're much more resistant to magic than regular elephants, but they aren't that much more durable otherwise. Any kind of strong Conjurations or Summonings magic will suffice, and pure melee characters can usually take them on one-on-one by the time they're encountered. Be aware that several dire elephants may appear in one of The Lair's endings, where characters will generally be less well-equipped to deal with them.
History
- Dire elephants were added in 0.7.