Difference between revisions of "Lost soul"
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==Useful Info== | ==Useful Info== | ||
− | '''Lost souls''' are wandering confluxes of necromantic power which have no offense of their own, but which sacrifice themselves to revive allied monsters near them at the moment they are killed. | + | '''Lost souls''' are wandering confluxes of necromantic power which have no offense of their own, but which sacrifice themselves to revive allied monsters near them at the moment they are killed. These revived monsters appear in the form of [[spectral thing]]s, allowing them to maintain their level of intelligence, spells, and special abilities, but they gain the standard undead resistances and vulnerabilities. |
Lost souls move quickly and avoid getting close to you, but are generally fragile. If they find themselves in your [[line of sight]] with no other monsters around, they will flicker out of the living world and reappear near some other monster elsewhere in the level, then temporarily [[submerge]] into the air there. | Lost souls move quickly and avoid getting close to you, but are generally fragile. If they find themselves in your [[line of sight]] with no other monsters around, they will flicker out of the living world and reappear near some other monster elsewhere in the level, then temporarily [[submerge]] into the air there. | ||
Lost souls can be found in [[the Crypt]], or be summoned by [[deep elf death mage]]s. | Lost souls can be found in [[the Crypt]], or be summoned by [[deep elf death mage]]s. | ||
+ | |||
+ | ==Tips & Tricks== | ||
+ | While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes. | ||
==History== | ==History== | ||
− | Lost souls | + | Lost souls were added in [[0.13]]. |
− | |||
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Revision as of 18:22, 29 October 2013
This chart is not updated automatically. It may contain outdated information. | |
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lost soul * | |
HP | 20-40 |
HD | 10 |
XP | ? |
Speed | 15 |
AC | 0 |
EV | 10 |
MR | Immune |
Attack1 | |
Attack2 | |
Attack3 | |
Attack4 | |
Max Chunks | 0 |
Type of Meat | None |
Resistances | rF+, rC+, rPois+, rN+++, rTorm, rRot+++ |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Undead |
Size | Small |
Type | lost soul, lost soul |
Flags | Insubstantial Evil Maintain range Submerges Levitate |
The echo of an unmourned soul, flickering in and out of the mortal world. Though the memories of its living self are long-faded, it is drawn to the moment of death by some lingering instinct. So powerful is its drive for self and purpose that it seizes upon the passage of other souls, losing the last vestiges of its being in the memories of another's life. |
Useful Info
Lost souls are wandering confluxes of necromantic power which have no offense of their own, but which sacrifice themselves to revive allied monsters near them at the moment they are killed. These revived monsters appear in the form of spectral things, allowing them to maintain their level of intelligence, spells, and special abilities, but they gain the standard undead resistances and vulnerabilities.
Lost souls move quickly and avoid getting close to you, but are generally fragile. If they find themselves in your line of sight with no other monsters around, they will flicker out of the living world and reappear near some other monster elsewhere in the level, then temporarily submerge into the air there.
Lost souls can be found in the Crypt, or be summoned by deep elf death mages.
Tips & Tricks
While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes.
History
Lost souls were added in 0.13.
- 0.13 articles
- No corpse
- Fire resistance
- Fire resistance 1
- Cold resistance
- Cold resistance 1
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Holy vulnerability
- Holy wrath vulnerability
- Plant intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Small monsters
- Insubstantial monsters
- Evil
- Evil monsters
- Maintain range
- Submerges
- Levitate
- Monsters
- Monsters no bot