Difference between revisions of "Jorgrun"
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{{Flavour|A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.}} | {{Flavour|A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Jorgrun''' is a unique | + | '''Jorgrun''' is a unique [[list of deep dwarves|deep dwarven]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a dwarven [[quarterstaff]] of [[vorpal|crushing]] (66%). |
==Location== | ==Location== | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon. | *Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon. | ||
+ | **If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun. | ||
*[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3. | *[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3. | ||
− | * | + | *Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight. |
*Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed. | *Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed. | ||
==History== | ==History== | ||
Jorgrun was added in [[0.12]]. | Jorgrun was added in [[0.12]]. |
Revision as of 06:22, 28 July 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Jorgrun q | |
---|---|
HP | 120 |
HD | 15 |
XP | 1705 |
Speed | 10 |
AC | 2 |
EV | 15 |
Will | 120 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Actual spells Speaks Unique No regenerate Spellcaster Warm-blooded |
For a list of all deep dwarves, see list of deep dwarves.
A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat. |
Useful Info
Jorgrun is a unique deep dwarven Earth Elementalist. He wields a staff of earth (33%) or a dwarven quarterstaff of crushing (66%).
Location
- The Dungeon: 17-27
- The Elven Halls: 2-3
- The Swamp: 2-5
- The Snake Pit: 2-5
- The Shoals: 2-5
- The Spider's Nest: 2-5
- The Vaults
- The Crypt
- The Hall of Blades
- The Tomb
Spells
Spell set | |
---|---|
Slot1 | Lee's Rapid Deconstruction |
Slot2 | Petrify |
Slot3 | none |
Slot4 | Shatter |
Slot5 | Dig |
Slot6 | none |
Tips & Tricks
- Avoid him if you have low magic resistance. Petrify is his most dangerous weapon.
- If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
- Flight is very useful here, because it divides the damage you take from Shatter by 3.
- Low-AC characters should stay away from walls while you're fighting him, as Lee's Rapid Deconstruction can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
- Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed.
History
Jorgrun was added in 0.12.