Difference between revisions of "Deep elf demonologist"
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|glyph={{Yellow|e}} | |glyph={{Yellow|e}} | ||
|tile=[[File:Deep elf demonologist.png]] | |tile=[[File:Deep elf demonologist.png]] | ||
− | |flags={{Actual spells flag}}<br>{{ | + | |flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=1340 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=96 | |magic_resistance=96 | ||
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|species=elf | |species=elf | ||
}} | }} | ||
+ | {{Flavour|A deep elf who is marked heavily by long years of contact with unnatural demonic forces and the creatures of the Abyss.}} | ||
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<!--monster-bot-end--> | <!--monster-bot-end--> | ||
{{list of | deep elves}} | {{list of | deep elves}} | ||
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==Useful Info== | ==Useful Info== |
Revision as of 22:21, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
deep elf demonologist e | |
---|---|
HP | 42-66 |
HD | 12 |
XP | 1340 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 96 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
A deep elf who is marked heavily by long years of contact with unnatural demonic forces and the creatures of the Abyss. |
For a list of all deep elves, see list of deep elves.
Useful Info
Deep elf demonologists reside in the deeper floors of the Elven Halls. They're deadly sorcerers that cast Summon Greater Demon and Banishment.
Spells
Spell set | |
---|---|
Slot1 | Summon Demon |
Slot2 | Banishment |
Slot3 | Summon Demon |
Slot4 | Summon Greater Demon |
Slot5 | Summon Minor Demon |
Slot6 | none |
Tips & Tricks
Abjuration and high magic resistance are useful when fighting them ("extremely resistant" is generally enough to avoid banishment). Silence makes them harmless.