Difference between revisions of "Silent spectre"
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{{Flavour|The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.<br> | {{Flavour|The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.<br> | ||
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There is a silence where hath been no sound,<br> | There is a silence where hath been no sound,<br> | ||
− | There is a silence where no sound may be, | + | There is a silence where no sound may be,—<br> |
In the cold grave, under the deep, deep sea,<br> | In the cold grave, under the deep, deep sea,<br> | ||
Or in the wide desert where no life is found.<br> | Or in the wide desert where no life is found.<br> |
Revision as of 23:04, 10 October 2013
silent spectre p | |
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HP | 28-59 |
HD | 8 |
XP | 313 |
Speed | 10 |
AC | 5 |
EV | 15 |
Will | 42 |
Attack1 | 15 (hit: plain)
|
Resistances | rC+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | wraith, silent spectre |
Flags | Evil Insubstantial Levitate See invisible Speaks |
The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.
There is a silence where hath been no sound, |
Useful Info
Silent spectres are weak insubstantial undead that would be no real threat except for the permanent 12-tile aura of Silence they radiate. A character with even moderate weapon skills should be able to defeat them easily, but pure casters will find themselves suddenly incapable of casting spells, using abilities, or commanding allies. Fortunately it's easy to avoid them, as their large aura can be seen long before they enter your line of sight. Silent spectres cannot use stairs. They can be found in the Crypt, the Abyss, Tartarus, Ziggurats, and some vaults like evilmike's Wizard Prison and Jory's "Tower of Silence".
Tips & Tricks
- For magic users, spectres are deadly when found in concert with other substantial or unique monsters. Thus, if come upon a spectre's aura, don't engage him until you know the level is relatively cleared out.
- Silence disables magic and scrolls, but not wands or potions. A wand of fire can take a spectre out easily, while a wand of teleportation can help you escape if he has friends.
- Remember that silence affects enemies as well! A heavily armoured melee fighter could conceivably keep a silent spectre alive as a pet for dealing with liches and spellcasting uniques on the level.
History
Silent spectres were added to the game in 0.8.
- Hit type
- Plain flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Insubstantial monsters
- Levitate
- See invisible
- Speaking monster
- Monsters