Difference between revisions of "Pulsating lump"
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Revision as of 01:26, 9 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
For a list of all jellies, see list of jellies.
pulsating lump J | |
---|---|
HP | 39-73 |
HD | 10 |
XP | 53 |
Speed | 5 |
AC | 2 |
EV | 6 |
Will | 40 |
Attack1 | 13 (hit: mutate)
|
Resistances | rPois+, rConstr, rDrown, Asphyx |
Vulnerabilities | Silver |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | jelly, pulsating lump |
Flags | Sense invisible |
A revolting blob of all kinds of living matter — muscle, gut, nerves, viscera, marrow — piled haphazardly into a single writhing mass. This distorted flesh is mutagenic on contact, but without any kind of structural arrangement to its parts, it lacks the coordination needed to move quickly.
“Doom! |
Useful Info
Pulsating lumps are the unfortunate victims of the Vitriol card. They are weak and move very slowly, but their melee attacks can mutate you, making them extremely dangerous. Apart from being created by you, they can also be found in certain vaults, the Slime Pits, and Cigotuvi's Fleshworks.
Tips & Tricks
Most forms of mutation resistance come with at least a small failure rate, so try to kill them at range. Fortunately, their slow speed means even nagas can kite them.