Difference between revisions of "Azure jelly"
(Added Constriction resistance, some clean-up) |
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Revision as of 06:05, 21 December 2012
azure jelly J | |
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HP | 59 - 103 |
HD | 15 |
XP | 2141 |
Speed | 11 |
AC | 5 |
EV | 10 |
Will | 80 |
Attack1 | 12 (hit: cold) |
Attack2 | 12 (hit: cold) |
Attack3 | 12 (hit: plain) |
Attack4 | 12 (hit: plain) |
Resistances | rPois+, rC+, rElec, Asphyx, rAcid, rConstr |
Vulnerabilities | Fire |
Habitat | land |
Intelligence | Plant |
Uses | Eats items |
Holiness | Natural |
Size | Little |
Type | jelly, azure jelly |
Flags | No skeleton Sense invisible |
A frosty blob of bright blue cytoplasm. |
Useful Info
Azure jellies are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 cold damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with acid like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in the Slime Pits.
Tips & Tricks
- Even without acid, azure jellies can consume doors or items on the ground to recover. Fortunately their usual habitat doesn't have much loot lying around to begin with.
- High AC and rC++ or better negates most of their ability to harm you. If you're lacking either or both, going into melee with them is going to hurt. Take them out at range, preferably with fire damage.