Difference between revisions of "Enchanter"
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'''Enchanters''' are mages who have [[Specialization|specialised]] in the more subtle area of [[Hexes]]. Although not as directly powerful as [[Conjurations]], high-level Hexes and [[Charms]] offer a wide range of very handy effects. | '''Enchanters''' are mages who have [[Specialization|specialised]] in the more subtle area of [[Hexes]]. Although not as directly powerful as [[Conjurations]], high-level Hexes and [[Charms]] offer a wide range of very handy effects. | ||
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Their starting focus in short blades and stealth, coupled with their spell book full of debilitating hexes like [[Ensorcelled Hibernation]] and [[Confusion]], makes Enchanters well suited to a career as [[Stabbing|stabbers]], disabling anything that hears them coming with sorcery before striking with lethal results. Just be prepared to branch out, as enemies with magic immunity can cause some serious problems if you don't take them out in one hit! | Their starting focus in short blades and stealth, coupled with their spell book full of debilitating hexes like [[Ensorcelled Hibernation]] and [[Confusion]], makes Enchanters well suited to a career as [[Stabbing|stabbers]], disabling anything that hears them coming with sorcery before striking with lethal results. Just be prepared to branch out, as enemies with magic immunity can cause some serious problems if you don't take them out in one hit! | ||
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+ | ==History== | ||
+ | In [[0.14]] they will start the game with 2 Spellcasting. | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] | ||
− | [[Category:Crystal Ball Articles]] | + | [[Category:Crystal Ball Articles]] |
Revision as of 16:47, 12 December 2013
Enchanters are mages who have specialised in the more subtle area of Hexes. Although not as directly powerful as Conjurations, high-level Hexes and Charms offer a wide range of very handy effects.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +1, +1 dagger
- 12 darts
- +1 robe
- Book of Maledictions
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Short Blades: 1
- Throwing: 1
- Dodging: 2
- Stealth: 2
- Spellcasting: 1
- Hexes: 3
Strategy
Enchanters begin play with the Corona spell memorized.
Their starting focus in short blades and stealth, coupled with their spell book full of debilitating hexes like Ensorcelled Hibernation and Confusion, makes Enchanters well suited to a career as stabbers, disabling anything that hears them coming with sorcery before striking with lethal results. Just be prepared to branch out, as enemies with magic immunity can cause some serious problems if you don't take them out in one hit!
History
In 0.14 they will start the game with 2 Spellcasting.