Difference between revisions of "Kobold (monster)"

From CrawlWiki
Jump to: navigation, search
m (1 revision: big, huge, and small monsters)
(updated flavor, added note about potion/scroll destruction)
Line 33: Line 33:
 
|species=kobold
 
|species=kobold
 
}}
 
}}
{{Flavour|No one knows where kobolds originated. Some say they were the creation of an ancient demon-god, while others think they are household spirits gone bad. Kobolds look like small, greyish creatures with canine heads. Whatever their origin, this one is not happy to see you.}}
+
{{Flavour|Kobolds are small, greyish creatures with the looks and temperaments of feral dogs. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits.
 +
 
 +
----
 +
 
 +
"The Parts Septentrionall are with these Sp'ryts Much haunted.. About the places where they dig for Oare. The Greeks and Germans call them Cobali."
 +
 
 +
-Heywood, Hierarch. ix. 568, ca. 1635}}
  
 
==Useful Info==
 
==Useful Info==
Line 39: Line 45:
  
 
===Variant Kobold===
 
===Variant Kobold===
You may encounter a '''hungry kobold''' in one particular kobold [[vault]].
+
You may encounter several '''hungry kobolds''' in one particular kobold [[vault]], along with several captive [[halfling (monster)|halflings]].
  
 
{{flavour|This kobold seems to be angry about having his meal interrupted.}}
 
{{flavour|This kobold seems to be angry about having his meal interrupted.}}
Line 46: Line 52:
 
*Hiding behind a corner or another monster will force kobolds to move into melee range with you, rather than firing needles or darts at you from a distance. They'll probably still manage to fire a few before you can get behind cover, but they're usually more manageable in melee.
 
*Hiding behind a corner or another monster will force kobolds to move into melee range with you, rather than firing needles or darts at you from a distance. They'll probably still manage to fire a few before you can get behind cover, but they're usually more manageable in melee.
 
**If you manage to kill these kobolds before they fire off all their ammunition, you can get early access to branded darts and needles this way. Even if you don't want them, it may be wise to pick the worst of these up just to keep them out of the hands of wandering monsters.
 
**If you manage to kill these kobolds before they fire off all their ammunition, you can get early access to branded darts and needles this way. Even if you don't want them, it may be wise to pick the worst of these up just to keep them out of the hands of wandering monsters.
*Kobolds leave poisonous corpses, and are an excellent source of [[potions of poison]] for [[stalker]]s.
+
*Even once you've advanced to the point where kobolds aren't threatening in the slightest, they can still get lucky and destroy your items with the occasional dart of flame or frost.
 +
*Kobolds leave poisonous corpses, and are an excellent source of [[potion of poison|potions of poison]] for [[stalker]]s.
 
*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds and [[big kobold]]s, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]].
 
*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds and [[big kobold]]s, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]].
  
 
[[Category:Kobold]]
 
[[Category:Kobold]]

Revision as of 00:24, 3 April 2013

This page is about the various kobold monsters. For the player race, see kobold.

kobold KKobold.png
HP 2 to 5
HD 1
XP 2
Speed 10
AC 2
EV 12
Will 1
Attack1 4 (hit: plain)


Resistances none
Vulnerabilities none
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Small
Type kobold, kobold
Flags Warm-blooded
Speaks
Kobolds are small, greyish creatures with the looks and temperaments of feral dogs. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits.

"The Parts Septentrionall are with these Sp'ryts Much haunted.. About the places where they dig for Oare. The Greeks and Germans call them Cobali."

-Heywood, Hierarch. ix. 568, ca. 1635

Useful Info

Kobolds are puny humanoid monsters commonly found on any floor of the Dungeon and some branches. They often carry whips, clubs, short swords, darts, or blowguns, but they are only a threat to very low-level characters, the already injured, or if they happen to have very good branded weapons (not too uncommon an event). Kobolds with darts of flame, frost, or exploding should not be underestimated early on.

Variant Kobold

You may encounter several hungry kobolds in one particular kobold vault, along with several captive halflings.

This kobold seems to be angry about having his meal interrupted.

Tips and Tricks

  • Hiding behind a corner or another monster will force kobolds to move into melee range with you, rather than firing needles or darts at you from a distance. They'll probably still manage to fire a few before you can get behind cover, but they're usually more manageable in melee.
    • If you manage to kill these kobolds before they fire off all their ammunition, you can get early access to branded darts and needles this way. Even if you don't want them, it may be wise to pick the worst of these up just to keep them out of the hands of wandering monsters.
  • Even once you've advanced to the point where kobolds aren't threatening in the slightest, they can still get lucky and destroy your items with the occasional dart of flame or frost.
  • Kobolds leave poisonous corpses, and are an excellent source of potions of poison for stalkers.
  • Kobold vaults are not uncommon in the middle-Dungeon. These contain a horde of kobolds and big kobolds, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with Mephitic Cloud.