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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.

The freezing brand does the following:

  • Adds an average of roughly +25% cold damage (0% - 50%) to attacks, applied after AC and all damage factors (including slaying).[1]
  • Slows down cold-blooded monsters that are not resistant to cold.


Along with finding freezing weapons as random loot, or using a scroll of brand weapon, freezing can be found on a few monsters:


Freezing is one of a couple percentage-based brands that's good enough to beat a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in the Lair and draconians in Zot. Unlike flaming, freezing works against orbs of fire, so its somewhat better for Zot:5.

As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of freezing receives the same +25% boost to final damage as a quick blade of freezing. It's just that a quick blade's base damage is weak, so a brand like electrocution or pain will be stronger for it.



  1. (0.30.1)
    Specifically, if you dealt damage, freezing adds (1d<damage_dealt>/2) + 0.5 cold damage, rounded down. Therefore, freezing's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 freezing damage (for an average of +100%).
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver