Difference between revisions of "Invisibility"
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{{flavour|This spell hides a creature from the sight of others. While invisible you will gain magical contamination, which may eventually cause enough glow to make you visible again.}} | {{flavour|This spell hides a creature from the sight of others. While invisible you will gain magical contamination, which may eventually cause enough glow to make you visible again.}} | ||
+ | '''Invisibility''' is a level 6 [[Hexes]] spell which fires a single-target enchantment beam, rendering the first target it strikes [[invisible]]. This generally makes the target harder to perceive by opponents that lack the [[see invisible]] or [[sense invisible]] [[intrinsic]]s, greatly benefiting [[stealth]]y [[stabbing]]-focused characters. The benefits (and drawbacks) of invisibility are more complicated than one might expect. See the [[Invisible]] page for more details. | ||
− | + | This spell cannot affect targets which are [[Invisible#Backlighting|backlit]] in any way. Casting it on yourself immediately gives you 1d2 points of [[magic contamination]]. | |
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− | The | + | ==Strategy== |
+ | The most straightforward use for Invisibility is to cast it on yourself, greatly boosting your ability to sneak up on and [[stab]] enemies incapable of detecting invisible creatures. This will generate significant amounts of magic contamination if overused, so give yourself time to decontaminate if you find yourself casting it repeatedly. Alternatively, you may wish to use the [[Dazzling Spray]] spell. This level 3 spell both damages and [[blind]]s targets, including many enemies that can [[see invisible]], providing many of the benefits of invisibility with none of the penalties. | ||
− | + | Casting Invisibility on your allies does not cause any magic contamination on your part, but provides them with little significant benefit. | |
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==Monster Version== | ==Monster Version== | ||
− | Invisibility applied to monsters from ''any'' source, regardless of power, has a duration of 16 to 56 of the monster's turns. Many spellcasters can cast Invisiblity. | + | Invisibility applied to monsters from ''any'' source, regardless of spell power, has a duration of 16 to 56 of the monster's turns. Many enemy spellcasters can cast Invisiblity. They will generally not do so unless you're in line of sight, so you will at least see them for a moment before they become invisible. |
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− | + | See the [[Invisible]] page for a full list on monster's capable of casting Invisibility, as well as a list of monsters who are innately, permanently invisible. |
Revision as of 21:12, 28 February 2014
Invisibility | |
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Level | 6 |
School1 | Hexes |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
This spell hides a creature from the sight of others. While invisible you will gain magical contamination, which may eventually cause enough glow to make you visible again. |
Invisibility is a level 6 Hexes spell which fires a single-target enchantment beam, rendering the first target it strikes invisible. This generally makes the target harder to perceive by opponents that lack the see invisible or sense invisible intrinsics, greatly benefiting stealthy stabbing-focused characters. The benefits (and drawbacks) of invisibility are more complicated than one might expect. See the Invisible page for more details.
This spell cannot affect targets which are backlit in any way. Casting it on yourself immediately gives you 1d2 points of magic contamination.
Strategy
The most straightforward use for Invisibility is to cast it on yourself, greatly boosting your ability to sneak up on and stab enemies incapable of detecting invisible creatures. This will generate significant amounts of magic contamination if overused, so give yourself time to decontaminate if you find yourself casting it repeatedly. Alternatively, you may wish to use the Dazzling Spray spell. This level 3 spell both damages and blinds targets, including many enemies that can see invisible, providing many of the benefits of invisibility with none of the penalties.
Casting Invisibility on your allies does not cause any magic contamination on your part, but provides them with little significant benefit.
Monster Version
Invisibility applied to monsters from any source, regardless of spell power, has a duration of 16 to 56 of the monster's turns. Many enemy spellcasters can cast Invisiblity. They will generally not do so unless you're in line of sight, so you will at least see them for a moment before they become invisible.
See the Invisible page for a full list on monster's capable of casting Invisibility, as well as a list of monsters who are innately, permanently invisible.