Difference between revisions of "Octopode crusher"

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(Useful Info)
(Added location details, some detail shuffling. When you say that "you'll always be thrown somewhere that's safe," does that mean dangerous cloud tiles are excluded?)
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==Useful Info==
 
==Useful Info==
'''Octopode crushers''' are deadlier than their common [[octopode (monster)|octopode]] brethren, both physically and magically. They can throw a victim currently being constricted to a distant location for 1d45 damage, preferably into (i.e. next to) a hard dungeon feature for a 50% damage increase.  
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'''Octopode crushers''' are deadlier than their common [[octopode (monster)|octopode]] brethren, both physically and magically. Along with their proficiency with [[Ice Magic]], they are capable of throwing anything they are currently [[constricting]] to a distant location for 1d45 damage (40% chance of this occurring each turn of constriction), preferably into (i.e. next to) a hard dungeon feature for a 50% damage increase. Octopode crushers can be found in [[the Depths]].
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==Tips & Tricks==
 
==Tips & Tricks==
*Their throw ability can change your position dramatically, exposing you to one or more monsters that you may not be aware of. Furthermore the potential 67 throw damage can leave you in a vulnerable state. You'll always be thrown somewhere that's safe to inhabit and that you can currently see in [[LOS]]. The latter means it's a good idea to fall back and melee a crusher from a position where most or all of the locations you can see are free of monsters and not near unexplored areas.
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*Getting thrown can change your position dramatically, possibly exposing you to unexplored areas and alerting further monsters. Furthermore, the potential 67 throw damage can leave you in a vulnerable state. You'll always be thrown somewhere that's safe to inhabit and that is currently within your [[line of sight]]. The latter means it's a good idea to fall back and melee a crusher from a position where most or all of the locations you can see are free of monsters and not near unexplored areas.
*If your surrounds are very dangerous and you can withstand a crusher's icicles, try to kill or severely wound it at range. A crusher can only throw you while you're constricted, and has only a 40% chance of doing so each turn.
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*If your surroundings are very dangerous and you can withstand a crusher's icicles, try to kill or severely wound it at range. A crusher can only throw you while you're constricted.
  
 
==History==
 
==History==
 
Octopode crushers will be added in [[0.14]].
 
Octopode crushers will be added in [[0.14]].

Revision as of 13:05, 20 March 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
octopode crusher xOctopode crusher.png
HP 80-113
HD 14
XP 1613
Speed 10
AC 1
EV 18
Will 56
Attack1 35 (tentacle slap: plain)
Attack2 10 (constrict: crush)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type octopode, octopode
Flags Actual spells
Cold-blooded
Fighter
No skeleton
Speaks
Spellcaster
This warrior is much stronger than its lesser octopode brethren and no less clever. Its tentacles move with uncanny grace and seem capable of sending you hurtling through the air.

Useful Info

Octopode crushers are deadlier than their common octopode brethren, both physically and magically. Along with their proficiency with Ice Magic, they are capable of throwing anything they are currently constricting to a distant location for 1d45 damage (40% chance of this occurring each turn of constriction), preferably into (i.e. next to) a hard dungeon feature for a 50% damage increase. Octopode crushers can be found in the Depths.


Spells

Spell set
Slot1 Throw Icicle (3d23)
Slot2 Throw Icicle (3d23)
Slot3 none
Slot4 Melee
Slot5 Melee
Slot6 none

Tips & Tricks

  • Getting thrown can change your position dramatically, possibly exposing you to unexplored areas and alerting further monsters. Furthermore, the potential 67 throw damage can leave you in a vulnerable state. You'll always be thrown somewhere that's safe to inhabit and that is currently within your line of sight. The latter means it's a good idea to fall back and melee a crusher from a position where most or all of the locations you can see are free of monsters and not near unexplored areas.
  • If your surroundings are very dangerous and you can withstand a crusher's icicles, try to kill or severely wound it at range. A crusher can only throw you while you're constricted.

History

Octopode crushers will be added in 0.14.