Difference between revisions of "Battlesphere"
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|tile=[[File:Battlesphere.png]] | |tile=[[File:Battlesphere.png]] | ||
|flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{Maintain range flag}}<br>{{No exp gain flag}}<br>{{No poly flag}}<br>{{See invisible flag}} | |flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{Maintain range flag}}<br>{{No exp gain flag}}<br>{{No poly flag}}<br>{{See invisible flag}} | ||
− | |resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 2}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance 2}}, <br>{{Acid resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}} | + | |resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 2}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance 2}}, <br>{{Acid resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}, {{Water resistance}} |
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=0 | |max_chunks=0 | ||
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Rule 4: Close air support covereth a multitude of sins.<br> | Rule 4: Close air support covereth a multitude of sins.<br> | ||
− | -The Seven Habits of Highly Effective | + | -The Seven Habits of Highly Effective Pirates}} |
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Revision as of 23:22, 7 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
battlesphere * | |
---|---|
HP | 10-20 |
HD | 5 |
XP | 0 |
Speed | 30 |
AC | 0 |
EV | 5 |
Will | Immune
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | battlesphere, battlesphere |
Flags | Glows Insubstantial Levitate Maintain range No experience gain No poly See invisible |
A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.
Rule 4: Close air support covereth a multitude of sins. |
Useful Info
Battlespheres are globes of energy which can be created by casting the level 5 spell Iskenderun's Battlesphere. They don't have any melee attacks, but each time you cast a conjuration at a monster, they will shoot a barrage of energy at the same target, dealing irresistible damage.
Friendly beams can pass through them.
History
Battlespheres were added in 0.12.
Categories:
- 0.14 articles
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Acid resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Glows
- Insubstantial monsters
- Levitate
- Maintain range
- No exp gain
- No poly
- See invisible
- Monsters