Difference between revisions of "Satyr"

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''For a list of all centaur-type creatures, see [[list of centaurs]].''
 
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{{Flavour|A more intelligent relative of the faun, often found in their company, and far more unforgiving of — and dangerous to — interlopers.
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{{Flavour|A more intelligent relative of the faun, often found in their company, and far more unforgiving of — and dangerous to — interlopers.}}
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“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”<br>
 
-Ovid, _Metamorphoses_, XII, 330. 8 AD.}}
 
 
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''For a list of all centaur-type creatures, see [[list of centaurs]].''
 
 
  
 
==Useful Info==
 
==Useful Info==

Revision as of 06:52, 9 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For a list of all centaur-type creatures, see list of centaurs.

satyr cSatyr.png
HP 44-81
HD 12
XP 893
Speed 10
AC 2
EV 12
Will 48
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Starting equipment
Open doors
Holiness Natural
Size Medium
Type satyr, satyr
Flags Actual spells
Archer
Speaks
Spellcaster
Warm-blooded
A more intelligent relative of the faun, often found in their company, and far more unforgiving of — and dangerous to — interlopers.

Useful Info

Satyrs are the powerful leaders of faun packs. Like their weaker brethren, they attack you at range while disabling you with crippling Hexes, but with significantly more effectiveness. They also play rousing tunes on their pipes, with an effect similar to orcish battlecries or cherub hymns: any natural monster with less HD than the satyr will deal more damage (+45%) with melee or ranged attacks. They can be found in the Shoals.

Spells

Spell set
Slot1 Melee
Slot2 none
Slot3 Cause Fear
Slot4 Cause Fear
Slot5 Sleep (50% success rate when MR=58)
Slot6 none

Tips & Tricks

  • While Sleep is certainly unpleasant, getting hit by Cause Fear can be infuriating for melee characters. Breaking your line of sight to the source will end the effect, however; try to move behind obstructing terrain or read a scroll of fog if you can't simply blast it from where you stand.
  • A single satyr rousing its allies can magnify their damage output dramatically. Stop the music fast and make the satyr a priority.

History

Satyrs will be added in 0.14.