Difference between revisions of "Jessica"
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==Useful Info== | ==Useful Info== | ||
− | '''Jessica''' is a weak [[unique]] caster found on the first few floors of the [[Dungeon]]. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack [[wand]] that can make her dangerous. | + | '''Jessica the Apprentice Sorceress''' is a weak [[unique]] caster found on the first few floors of the [[Dungeon]]. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack [[wand]] that can make her dangerous. |
==Location== | ==Location== |
Revision as of 15:19, 14 August 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Jessica @ | |
---|---|
HP | 10 |
HD | 1 |
XP | 25 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 4 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Evil Speaks Spellcaster Unique Warm-blooded |
An evil apprentice sorceress. She entered the dungeon hoping to find a quiet, secluded place where she could study the darker arts without being disturbed. |
Contents
Useful Info
Jessica the Apprentice Sorceress is a weak unique caster found on the first few floors of the Dungeon. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack wand that can make her dangerous.
Location
- The Dungeon:2-3
Spells
Spell set | |
---|---|
Slot1 | Pain (d7) |
Slot2 | Slow (50% success rate when MR=4) |
Slot3 | Haste |
Slot4 | Pain (d7) |
Slot5 | Blink |
Slot6 | Blink |
Tips & Tricks
- Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape.