Difference between revisions of "Merfolk impaler"
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|max_chunks=3 | |max_chunks=3 | ||
|meat={{Clean corpse}} | |meat={{Clean corpse}} | ||
− | |xp= | + | |xp=1080 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=40 |
− | |hp_range= | + | |hp_range=67-89 |
− | |avg_hp= | + | |avg_hp=78 |
|armour_class=0 | |armour_class=0 | ||
|evasion=18 | |evasion=18 |
Revision as of 20:20, 24 March 2015
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
For a list of merfolk monsters, see List of merfolk
merfolk impaler m | |
---|---|
HP | 67-89 |
HD | 12 |
XP | 1080 |
Speed | 10 (swim: 60%; atk: 60%) |
AC | 0 |
EV | 18 |
Will | 40 |
Attack1 | 25 (hit: plain)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Speaks Warm-blooded |
A powerfully muscled merfolk warrior, bearing a deadly weapon. |
Useful Info
Merfolk impalers are powerful merfolk warriors who inhabit the Shoals. They carry branded tridents and sometimes shields. Although not too durable, their attacks are nearly twice as fast as those of most monsters, making them a significant threat in melee.
Tips & Tricks
- They're much more dangerous than regular merfolk, but still less of a threat than a merfolk javelineer. Mephitic Clouding them while they're in a crowd of their allies works very well.
- They occasionally wield demon tridents, a very nice reward for Polearms-users.