Difference between revisions of "Merfolk avatar"
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''For a list of merfolk monsters, see [[List of merfolk]]'' | ''For a list of merfolk monsters, see [[List of merfolk]]'' | ||
<!--monster-bot-begin--> | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
− | |name= | + | |name=merfolk avatar |
|glyph={{LightCyan|m}} | |glyph={{LightCyan|m}} | ||
− | |tile=[[File: | + | |tile=[[File:merfolk avatar.png]] |
|flags={{Fake spells flag}}<br>{{No gen derived flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | |flags={{Fake spells flag}}<br>{{No gen derived flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | ||
|resistances={{Drown resistance}}, {{Water resistance}} | |resistances={{Drown resistance}}, {{Water resistance}} | ||
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|fixed_hp=0 | |fixed_hp=0 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
− | |genus= | + | |genus=? |
− | |species= | + | |species=? |
}} | }} | ||
{{Flavour|Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.<br> | {{Flavour|Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.<br> | ||
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==Useful Info== | ==Useful Info== | ||
− | A ''' | + | A '''merfolk avatar''' is similar to a [[siren]], but much more insidious and deadly. Like sirens, they will attempt to [[mesmerise]] you shortly after noticing you. Unlike sirens, however, they will then keep as far away from you as possible, retreating into [[deep water]] when able, and begin summoning swarms of [[drowned soul]]s to kill you. They are occasionally found throughout [[the Shoals]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
*High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the [[mesmerise]] page for a full list. | *High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the [[mesmerise]] page for a full list. | ||
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | *Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | ||
− | *Her drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the | + | *Her drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is defeated. Focus on killing her quickly, and all her souls will dissipate. |
− | *For melee-focused characters, if you have a means of [[fly]]ing and [[Haste|hasting]] yourself, then you can just chase down the | + | *For melee-focused characters, if you have a means of [[fly]]ing and [[Haste|hasting]] yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of [[asphyxiation]] damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly. |
− | *[[Unbreathing]] species (the undead, [[gargoyle]]s, and grey [[draconian]]s) have little to fear from | + | *[[Unbreathing]] species (the undead, [[gargoyle]]s, and grey [[draconian]]s) have little to fear from the drowned souls. Focus on other, more immediate threats first. |
==History== | ==History== | ||
− | + | Merfolk avatars were introduced in [[0.16]], freeing up the monster name [[siren]], which [[mermaid]]s were then renamed to. | |
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Revision as of 16:16, 16 March 2015
For a list of merfolk monsters, see List of merfolk
merfolk avatar m | |
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HP | 71-96 |
HD | 13 |
XP | 933 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 121
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | ?, ? |
Flags | Fake spells No gen derived Speaks Warm-blooded |
Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.
“Row'd on, in reach of an erected voice, |
Useful Info
A merfolk avatar is similar to a siren, but much more insidious and deadly. Like sirens, they will attempt to mesmerise you shortly after noticing you. Unlike sirens, however, they will then keep as far away from you as possible, retreating into deep water when able, and begin summoning swarms of drowned souls to kill you. They are occasionally found throughout the Shoals.
Tips & Tricks
- High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the mesmerise page for a full list.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
- Her drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is defeated. Focus on killing her quickly, and all her souls will dissipate.
- For melee-focused characters, if you have a means of flying and hasting yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of asphyxiation damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly.
- Unbreathing species (the undead, gargoyles, and grey draconians) have little to fear from the drowned souls. Focus on other, more immediate threats first.
History
Merfolk avatars were introduced in 0.16, freeing up the monster name siren, which mermaids were then renamed to.