Difference between revisions of "Ancient zyme"

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(Use monster info template; update some info)
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{{monster info}}
{{monster
 
|name=ancient zyme
 
|glyph={{Green|x}}
 
|tile=[[File:Ancient zyme.png]]
 
|flags={{Levitate flag}}<br>{{No stairs flag}}<br>{{See invisible flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance 3}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=327
 
|holiness={{Nonliving}}
 
|magic_resistance=60
 
|hp_range=36-69
 
|avg_hp=52
 
|armour_class=6
 
|evasion=6
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=16 ({{Hit type}}: {{Plain flavour}})
 
|attack2=16 ({{Hit type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=8
 
|base_hp=4
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=ancient zyme
 
|species=ancient zyme
 
}}
 
{{Flavour|A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.}}
 
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==Useful Info==
 
==Useful Info==
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*Characters with [[rotting resistance]] are immune to the passive sickness and can largely ignore ancient zymes.
 
*Characters with [[rotting resistance]] are immune to the passive sickness and can largely ignore ancient zymes.
 
**For characters that are still susceptible to sickness, boosting your [[regeneration rate]] will make the sickness pass more quickly, and you can cure your disease instantly with a [[potion of curing]] in a pinch. Of course, it's best to wait until after you've killed the zyme to use either method.
 
**For characters that are still susceptible to sickness, boosting your [[regeneration rate]] will make the sickness pass more quickly, and you can cure your disease instantly with a [[potion of curing]] in a pinch. Of course, it's best to wait until after you've killed the zyme to use either method.
*A [[ring of sustain abilities]] will keep your stats intact if you decide to wait out the sickness (though the stat losses from a single bout of sickness will likely be negligible). [[Deep dwarf]] characters should be particularly cautious around ancient zymes.
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*A [[ring of sustain attributes]] will keep your stats intact if you decide to wait out the sickness (though the stat losses from a single bout of sickness will likely be negligible).
  
 
==History==
 
==History==
 
Ancient zymes were added in [[0.12]].
 
Ancient zymes were added in [[0.12]].

Revision as of 03:06, 6 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
ancient zyme xAncient zyme.png
HP 34-70
HD 8
XP 327
Speed 10
AC 6
EV 6
Will 60
Attack1 16 (hit: plain)
Attack2 16 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Non-living
Size Medium
Type ancient zyme, ancient zyme
Flags Flying
A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.

Useful Info

Ancient zymes are pestilential floating things which inflict sickness by their mere presence. Thankfully, they are not especially durable. They can be found in the Abyss.

Tips & Tricks

  • Characters with rotting resistance are immune to the passive sickness and can largely ignore ancient zymes.
    • For characters that are still susceptible to sickness, boosting your regeneration rate will make the sickness pass more quickly, and you can cure your disease instantly with a potion of curing in a pinch. Of course, it's best to wait until after you've killed the zyme to use either method.
  • A ring of sustain attributes will keep your stats intact if you decide to wait out the sickness (though the stat losses from a single bout of sickness will likely be negligible).

History

Ancient zymes were added in 0.12.