Difference between revisions of "Development team"

From CrawlWiki
Jump to: navigation, search
(The Dungeon Crawl Stone Soup Devteam)
(No, this isn't a silly mistake)
 
Line 32: Line 32:
 
| Melee combat rewrite, coded a lot of the new [[Demonspawn mutations]].
 
| Melee combat rewrite, coded a lot of the new [[Demonspawn mutations]].
 
|-
 
|-
| '''Chris Campbell'''
+
| '''Kate Campbell'''
| MarvinPA
+
| kate-
 
| Various balance-related changes, and occasionally other stuff too.
 
| Various balance-related changes, and occasionally other stuff too.
 
|-
 
|-

Latest revision as of 01:59, 21 November 2019

This list is up-to-date as of January 27, 2013.

For a more exhaustive and up-to-date list of Dungeon Crawl Stone Soup contributors, see: the official credit page

The Dungeon Crawl Stone Soup Devteam

Developers Aliases Information
Peter Berger peterb12 Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes.
Adam Borowski castamir, kilobyte Rewrote the save handling code to use single-file container saves. Also responsible for felids, Kirke, Khufu, the Windows installer and other such perversions of nature.
Samuel Bronson SamB Build system, code clean-up, ZotDef.
Jude Brown bookofjude, due Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as wizlabs, tons of new uniques, elephants, holy monsters and many other crimes too hideous to mention here.
Robert Burnham Cryp71c Melee combat rewrite, coded a lot of the new Demonspawn mutations.
Kate Campbell kate- Various balance-related changes, and occasionally other stuff too.
Matthew Cline zelgadis, Matthew_Cline The other member of the refactoring department; tiles expert newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support.
Florian Diebold edlothiol, fdiebold Webtiles, amazing name.
Michael Gagno evilmike Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future.
Brendan Hickey bh Chei, Newabyss and other bad ideas. Probably the worst player on the team.
Eino Keskitalo evktalo, Keskitalo Came up with the Sewers and Ice Cave portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster.
Vsevolod Kozlov zaba Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.
Janne Lahdenperä felirx Drafted from the usability project, interface and tutorial code.
Raphaël Langella galehar Responsible for the skill system overhaul of 0.9. Has rewritten most of the mimic code. Ashenzari transfer knowledge.
Nat Lanza nlanza Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.
Jesse Luehrs doy Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined Lair builder and dynamic colours for features among other work. Maintainer of the Ashenzari bot for ##crawl-dev.
Steve Melenchuk sgrunt/Grunt Responsible for: monsters wearing jewellery; improved explosive / bouncy spell targetter; additional Lua capabilities; lots of bugfixes; and a handful of vaults.
Neil Middleton Mu/itsmu Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in Hell, and more fleshy orifices than the author of this entry cares to contemplate.
Neil Moore \amethyst Twisted Resurrection rewrite; form-mutation interaction; bursty abyss morphing; orb spider implementation; Deal Four; assorted bugfixes and cleanup. Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots. Not a very good player.
Steven Noonan mozillagodzilla, neunon Build system and version control guru.
Charles Otto caotto, pointless Fedhas, articulated kraken, and other exploits of a decidedly tentacular nature. Iä!
Stefan O'Rear sorear, stefanor Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the disintegration effect that causes chunks and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl.
Aaron Pixton elliptic Plays a lot; codes easy stuff; in charge of the tournament scripts.
David Ploog dpeg, dploog Gods.
David Lawrence Ramsey dolorous Source code cleanup department. Also, lots of the overhauled gods are coded by him.
Samuel Wilson ontoclasm Various tiles and other bad decisions.
Chris West Frog Botherer Android tiles port.
Corin Buchanan-Howard Lasty Ru. Ukayaw the god of ecstatic dance. Wanderer tweaks. Removing fun. Caustic shrikes and other late-game threats. Amulet reform. Plans to ruinreform ranged combat. Is actually good at crawl.

Noteworthy Non-Devteam Members

Developers Aliases Information
Rachel Elizabeth Dillon rax CAO sysop; tournament rules structure; currently mostly inactive but still maintaining hardware.
Marc H. Thoben Napkin CDO sysop; an all-around herolping hand.
Lemuel Pitkin Lemuel Vault designer of such infamy that his name has become legend in Crawl circles. Responsible for such masterpieces as River_Lethe and acid_trip_lemuel.
Markus Maier Anym
Jarmo Kielosto jarmok A Crawl player circa 2006; wrote a script to autogenerate monster spoilers for Crawl, wrote the vampire patch.
Denzi Japanese tiles designer, created a huge part of Crawl's tile set from scratch.
Eronarn Octopodes, new Zin Recite.
Henry Cipolla henryci updated the Ctrl-O behavior in 0.6.
Chapayev Distinguished variant author; developed Sprint (and authored two maps), original author of ZotDef.
Mark Mackey atomjack Long time Crawler, DC 4.0 devteam member; brought ZotDef into 0.7 with much tweaking, clean-up and rebalancing. Also the author of the awesome XQuest!!
djnrempel, danr The DCSS forums maintainer.
Aaron Becker greatzebu OS X nightly build maintainer and occasional patch submitter.
Joshua XuaXua Playtester and frequent Mantis issue submitter who completely re-organized the development wiki in late 2011.
John McCartney Roctavian Started making tiles in late 2011. Plays terribly and has never seen most of his own tiles in-game.

Former Developers

Developers Aliases Information
Paul Du Bois pauldubois
Linley Henzell Initial author of Crawl
Haran Pilpel haranp 2006; created autoinscriptions, notes, new Nemelex. Indefinite hiatus.
Erik Piper erisdiscordia Another founding developer. Designer.
Johanna Ploog jpeg 2007. Wrote the original tutorial (now hints mode), Tiles expert.
Brent Ross Another Crawl developer from before the Stone Soup project
Darshan Shaligram greensnark, dshaligram Created autotravel; automation expert, bots, !fight, tournaments; less active now. A founding developer.
Robert Vollmert rvollmert, by
Enne Walker Enne, ennewalker 2007; Tiles expert: author of the DCSS tiles port. Added subvault support for .des files. Indefinite hiatus.

External links