Difference between revisions of "Sky beast"
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* Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a [[scroll of fog]] or hitting it with [[Corona]] will make it much easier to spot. Also, keep in mind that they are generally only briefly and intermittently invisible. Often a short retreat will get them to become visible again. This will work multiple times. | * Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a [[scroll of fog]] or hitting it with [[Corona]] will make it much easier to spot. Also, keep in mind that they are generally only briefly and intermittently invisible. Often a short retreat will get them to become visible again. This will work multiple times. | ||
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* They cannot be raised as [[zombie]]s or [[skeleton]]s. Don't bother trying. | * They cannot be raised as [[zombie]]s or [[skeleton]]s. Don't bother trying. | ||
==History== | ==History== | ||
Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying. | Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying. |
Revision as of 21:00, 28 July 2018
sky beast Y | |
---|---|
HP | 16-38 |
HD | 5 |
XP | 130 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 20 |
Attack1 | 5 (hit: electricity: 5-6)
|
Resistances | rElec+++, rDrown, rWater, Asphyx |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | sky beast, sky beast |
Flags | Flying No skeleton |
A strange aerial creature formed of clouds and tortured flesh that sparkles with electricity and, every so often, slips entirely from view.
“Her own mother lived the latter years of her life in the horrible suspicion that electricity was dripping invisibly all over the house.” |
Useful Information
Sky beasts are unusual flying creatures that can be a dangerous nuisance when first encountered (usually D:5 or so, though they can appear out-of-depth). Their melee attacks deal an additional 5-6 electricity damage per hit to those without resistance, and they tend to turn invisible during combat or when fleeing. They also occasionally create tiles of shallow water (or turn shallow water into deep water) when turning invisible.
Tips & Tricks
- Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a scroll of fog or hitting it with Corona will make it much easier to spot. Also, keep in mind that they are generally only briefly and intermittently invisible. Often a short retreat will get them to become visible again. This will work multiple times.
- They cannot be raised as zombies or skeletons. Don't bother trying.
History
Prior to 0.12, sky beasts would flee once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.