Difference between revisions of "Stat zero"
(Update to 0.18) |
(Update to 0.21: remove reference to sustain attributes, slow from different stat-zeroes is universal and doesn't stack, add malmutate.) |
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− | {{ | + | {{version021}} |
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns). | When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns). | ||
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==Causes== | ==Causes== | ||
The following can all drain your attributes: | The following can all drain your attributes: | ||
− | *By 1 at a time | + | *By 1 at a time: |
**The [[bad mutations#Deterioration|Deterioration]] mutation. | **The [[bad mutations#Deterioration|Deterioration]] mutation. | ||
**[[Sickness]]. | **[[Sickness]]. | ||
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***{{monsterlink|Eidolon}} | ***{{monsterlink|Eidolon}} | ||
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character. | **Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character. | ||
− | *By more than 1 at a time, | + | *By more than 1 at a time: |
− | **[[Brain Feed]]. | + | **[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]]. |
+ | **[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go. | ||
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s. | **Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s. | ||
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]]. | **Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]]. | ||
**Stepping on or being in view of a monster stepping on [[Zot trap]]s. | **Stepping on or being in view of a monster stepping on [[Zot trap]]s. | ||
− | As you gain experience, you regain stats lost through any of these means. | + | As you gain experience, you regain stats lost through any of these means (except malmutate). |
Stats can be more permanently lowered by the following means: | Stats can be more permanently lowered by the following means: | ||
*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of cure mutation|somehow]]). | *[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of cure mutation|somehow]]). | ||
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat). | *Equipment with negative stat modifiers (but you can remove the equipment to restore the stat). | ||
− | + | *[[Jiyva]]'s stat shuffling. (will never reduce a stat to zero) | |
− | *[[Jiyva]]'s stat shuffling. | ||
The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally. | The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally. | ||
==Effects== | ==Effects== | ||
− | + | The following effects occur when any stat reaches 0: | |
+ | |||
+ | *you immediately suffer 2-4 turns of [[paralysis]] which ignores a [[Formicid]]'s [[stasis]] | ||
+ | *you are [[slow]]ed until the stat completely recovers. (doesn't stack) | ||
+ | |||
+ | The following effects are dependent on the specific stat which was drained to 0: | ||
===Collapse (Strength)=== | ===Collapse (Strength)=== | ||
− | + | *Your HP [[regeneration rate]] is divided by 4 | |
− | *Your [[regeneration rate]] is divided by 4 | ||
===Brainless (Intelligence)=== | ===Brainless (Intelligence)=== | ||
− | + | *You can't memorise or cast [[spell]]s | |
− | + | *You fail to read [[scroll]]s 80% of the time | |
− | *You can't cast [[spell]]s | ||
− | *You fail to read [[scroll]]s | ||
===Clumsy (Dexterity)=== | ===Clumsy (Dexterity)=== | ||
− | + | *Your [[EV]] score is set to 2 + size_bonus + [[Repulsion field]] bonus | |
− | *Your [[ | + | *Your [[SH]] score is set to 0 |
− | *Your [[stealth]] is set to 0 | + | *Your [[stealth]] score is set to 0 |
*You can't [[stab]] monsters | *You can't [[stab]] monsters | ||
==Precautions== | ==Precautions== | ||
− | Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below | + | Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects. |
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk. | *Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk. | ||
− | *Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to | + | *Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. |
+ | <!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) | ||
==History== | ==History== | ||
− | + | Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | |
+ | |||
+ | Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage. | ||
Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this. | Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this. |
Revision as of 18:01, 1 February 2018
When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
Contents
Causes
The following can all drain your attributes:
- By 1 at a time:
- The Deterioration mutation.
- Sickness.
- The melee attacks of certain monsters:
- 5 Quasit (dexterity only)
- y Ghost moth
- W Eidolon
- Decomposition (not to be confused with rotting) from attempted mutation of an undead character.
- By more than 1 at a time:
- Malmutate and Corrupting Pulse can give permanent and transient mutations respectively, which can include reduced attributes.
- Brain Feed: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
- Spell miscast effects, as caused by actual miscasts, Hell effects, and mummy death curses.
- Evoking certain items, such as a crystal ball of energy or the staff of Wucad Mu.
- Stepping on or being in view of a monster stepping on Zot traps.
As you gain experience, you regain stats lost through any of these means (except malmutate).
Stats can be more permanently lowered by the following means:
- Mutations which affect attributes (this lasts until the mutation is removed somehow).
- Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
- Jiyva's stat shuffling. (will never reduce a stat to zero)
The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally.
Effects
The following effects occur when any stat reaches 0:
- you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
- you are slowed until the stat completely recovers. (doesn't stack)
The following effects are dependent on the specific stat which was drained to 0:
Collapse (Strength)
- Your HP regeneration rate is divided by 4
Brainless (Intelligence)
Clumsy (Dexterity)
- Your EV score is set to 2 + size_bonus + Repulsion field bonus
- Your SH score is set to 0
- Your stealth score is set to 0
- You can't stab monsters
Precautions
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
- Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
- Miscast effects, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.