Difference between revisions of "Draining (brand)"
Mattlistener (talk | contribs) (→Tips & Tricks: Drained enemies no longer give reduced XP.) |
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{{flavour|A truly terrible weapon, it drains the life of those it strikes.}} | {{flavour|A truly terrible weapon, it drains the life of those it strikes.}} | ||
The '''draining''' brand adds a [[draining]] effect to a melee weapon's attacks against most enemies. Each of your attacks has a 50% chance of doing all of the following: | The '''draining''' brand adds a [[draining]] effect to a melee weapon's attacks against most enemies. Each of your attacks has a 50% chance of doing all of the following: | ||
− | *Deal an additional amount between | + | *Deal an additional amount between 0 and 50% of the physical damage dealt as [[negative energy]] damage. |
*Deal an additional 1 + 1d3 negative energy damage on top of that. | *Deal an additional 1 + 1d3 negative energy damage on top of that. | ||
*Inflicts 20-30 turns of the the [[Draining#Vs. Monsters|Drained]] status, which temporarily reduces the monster's [[HD]]. This reduces their [[magic resistance]], [[spell power]], [[Accuracy#Monster To Hit (Melee)|accuracy]], and many other things, but does not reduce their experience value. Further hits can refresh this status, but won't increase the duration beyond 30 turns. | *Inflicts 20-30 turns of the the [[Draining#Vs. Monsters|Drained]] status, which temporarily reduces the monster's [[HD]]. This reduces their [[magic resistance]], [[spell power]], [[Accuracy#Monster To Hit (Melee)|accuracy]], and many other things, but does not reduce their experience value. Further hits can refresh this status, but won't increase the duration beyond 30 turns. | ||
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In enemy hands it has a very different effect, dealing additional negative energy damage and inflicting the drain [[status effect]]. This lowers all of your skills by an amount that increases as you take more and more draining damage, and which only diminishes as you gain experience. This effect can be very dangerous, especially in prolonged battles. | In enemy hands it has a very different effect, dealing additional negative energy damage and inflicting the drain [[status effect]]. This lowers all of your skills by an amount that increases as you take more and more draining damage, and which only diminishes as you gain experience. This effect can be very dangerous, especially in prolonged battles. | ||
− | Negative energy resistance greatly reduces the effect of draining branded weapons. | + | Negative energy resistance greatly reduces the effect of draining branded weapons. Negative energy resistance reduces the additional damage taken and the draining by 50% at rN+, 75% at rN++, and 100% at rN+++. All [[undead]] and [[demon]]ic monsters and players completely ignore the brand's effects, as well as all enemies and players with rN+++. |
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 10:14, 12 February 2018
A truly terrible weapon, it drains the life of those it strikes. |
The draining brand adds a draining effect to a melee weapon's attacks against most enemies. Each of your attacks has a 50% chance of doing all of the following:
- Deal an additional amount between 0 and 50% of the physical damage dealt as negative energy damage.
- Deal an additional 1 + 1d3 negative energy damage on top of that.
- Inflicts 20-30 turns of the the Drained status, which temporarily reduces the monster's HD. This reduces their magic resistance, spell power, accuracy, and many other things, but does not reduce their experience value. Further hits can refresh this status, but won't increase the duration beyond 30 turns.
In enemy hands it has a very different effect, dealing additional negative energy damage and inflicting the drain status effect. This lowers all of your skills by an amount that increases as you take more and more draining damage, and which only diminishes as you gain experience. This effect can be very dangerous, especially in prolonged battles.
Negative energy resistance greatly reduces the effect of draining branded weapons. Negative energy resistance reduces the additional damage taken and the draining by 50% at rN+, 75% at rN++, and 100% at rN+++. All undead and demonic monsters and players completely ignore the brand's effects, as well as all enemies and players with rN+++.
Tips & Tricks
- Draining is an evil brand. Good gods will not approve of using a draining branded weapon in combat.
- Draining is a very useful brand in areas with living opponents.
History
Prior to 0.15, draining weapons would permanently lower monster HD, which also slightly lowered the experience and piety rewards for killing them.
Prior to 0.13, draining weapons used against the player had no impact on your skills. Instead, it permanently reduced your experience, potentially causing you to lose experience levels.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |