Difference between revisions of "Ring of slaying"
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Revision as of 11:37, 19 July 2020
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks. |
A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high. Having more damage means killing enemies faster and being exposed to their attacks less.
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.
History
Prior to 0.25, enchantments were random values between 1 and 6.
Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.