Difference between revisions of "Ice beast"
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'''Ice beasts''' are one of the more threatening early game creatures. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by [[ice statue]]s or the [[unique]] elf ice mage [[Fannar]]. | '''Ice beasts''' are one of the more threatening early game creatures. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by [[ice statue]]s or the [[unique]] elf ice mage [[Fannar]]. | ||
− | Players can use the spell [[Summon Ice Beast]] to call an ice beast into existence to fight for them | + | Players can use the spell [[Summon Ice Beast]] to call an ice beast into existence to fight for them. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Ice beasts introduce new players to the danger of elementally-charged attacks: the [[cold]] damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible. | *Ice beasts introduce new players to the danger of elementally-charged attacks: the [[cold]] damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible. | ||
**Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals. | **Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals. | ||
− | *Their immunity to cold and poison can be a problem for some characters. Characters who have been kiting dangerous foes with poison or curare [[dart]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be | + | *Their immunity to cold and poison can be a problem for some characters. Characters who have been kiting dangerous foes with poison or curare [[dart]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be unable to damage them. |
− | ** | + | **[[Hailstorm]] can still damage ice beasts, though its targetting is also awkward. |
*If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them. | *If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them. | ||
*If you don't have any good means of fighting an ice beast, then don't fight an ice beast -- a [[wand of polymorph]] is a good choice to change them into something more manageable. | *If you don't have any good means of fighting an ice beast, then don't fight an ice beast -- a [[wand of polymorph]] is a good choice to change them into something more manageable. | ||
*Ultimately, it might not be a bad idea to just avoid ice beasts until you're ready to deal with them. Not killing one rare enemy here and there will hardly leave you underleveled. | *Ultimately, it might not be a bad idea to just avoid ice beasts until you're ready to deal with them. Not killing one rare enemy here and there will hardly leave you underleveled. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.27]], creatures made of ice (such as ice beasts) were completely immune to [[Hailstorm]]. |
Revision as of 03:07, 22 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
ice beast Y | |
---|---|
HP | 18-37 |
HD | 5 |
XP | 130 |
Speed | 10 |
AC | 5 |
EV | 10 |
Will | 20 |
Attack1 | 5 (hit: cold)
|
Resistances | rC+++ rPois+ rDrown |
Vulnerabilities | Fire |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | ice beast, ice beast |
Flags |
A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor. |
Useful Info
Ice beasts are one of the more threatening early game creatures. Their icy bodies are resistant to cold and poison, and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early Dungeon, showing up as early as D:5 or 6, and they can be summoned by ice statues or the unique elf ice mage Fannar.
Players can use the spell Summon Ice Beast to call an ice beast into existence to fight for them.
Tips & Tricks
- Ice beasts introduce new players to the danger of elementally-charged attacks: the cold damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
- Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals.
- Their immunity to cold and poison can be a problem for some characters. Characters who have been kiting dangerous foes with poison or curare darts will suddenly find that trick useless, and Ice Elementalists will likely be unable to damage them.
- Hailstorm can still damage ice beasts, though its targetting is also awkward.
- If you have any fire-themed attack wands, now's not a bad time to use them.
- If you don't have any good means of fighting an ice beast, then don't fight an ice beast -- a wand of polymorph is a good choice to change them into something more manageable.
- Ultimately, it might not be a bad idea to just avoid ice beasts until you're ready to deal with them. Not killing one rare enemy here and there will hardly leave you underleveled.