Difference between revisions of "Scroll of revelation"
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Reading a [[scroll of magic mapping]] reveals the entire map of the current level, including all stairs, [[portal]]s, [[shop]]s, and [[trap]]s. | Reading a [[scroll of magic mapping]] reveals the entire map of the current level, including all stairs, [[portal]]s, [[shop]]s, and [[trap]]s. | ||
− | + | Magic mapping doesn't work in [[the Abyss]]. Using the scroll on a floor where you've already mapped everything will leave you "momentarily disoriented", although this effect is harmless. | |
==Strategy== | ==Strategy== | ||
− | * | + | Generally, you don't need to know the layout of every single floor in the game. Otherwise, you'd run out of scrolls quickly. Knowing the map is most valuable for the following situations: |
− | + | * When you are hit by [[shaft]]s or [[teleport trap]]s. Magic mapping will reveal the location of nearby [[stair]]s, allowing you to escape back to safety. | |
− | *If you | + | * Reaching [[portal]] levels, such as [[Gauntlet]]s and [[Ice cave]]s, before they expire. |
+ | |||
+ | Can also be used for: | ||
+ | * On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to magic map in search for [[the Temple]]. | ||
+ | * If you plan on ninja'ing a [[rune]], using magic mapping on the end of a rune branch can help. | ||
+ | * If you haven't used these scrolls by the time you reached [[Zot]], you might as well use them. | ||
==History== | ==History== | ||
+ | *In [[0.31]], these scrolls will be renamed to '''scrolls of revelation''', and allow you to see through walls for 1 turn. | ||
*Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s. | *Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s. | ||
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]]. | *Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]]. | ||
{{scrolls}} | {{scrolls}} | ||
+ | [[Cateogry: Crystal Ball Articles]] |
Revision as of 08:25, 14 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A scroll that reveals the surroundings of the one who reads it. |
Reading a scroll of magic mapping reveals the entire map of the current level, including all stairs, portals, shops, and traps.
Magic mapping doesn't work in the Abyss. Using the scroll on a floor where you've already mapped everything will leave you "momentarily disoriented", although this effect is harmless.
Strategy
Generally, you don't need to know the layout of every single floor in the game. Otherwise, you'd run out of scrolls quickly. Knowing the map is most valuable for the following situations:
- When you are hit by shafts or teleport traps. Magic mapping will reveal the location of nearby stairs, allowing you to escape back to safety.
- Reaching portal levels, such as Gauntlets and Ice caves, before they expire.
Can also be used for:
- On Dungeon: 4-7, if you haven't found a god yet, you may want to magic map in search for the Temple.
- If you plan on ninja'ing a rune, using magic mapping on the end of a rune branch can help.
- If you haven't used these scrolls by the time you reached Zot, you might as well use them.
History
- In 0.31, these scrolls will be renamed to scrolls of revelation, and allow you to see through walls for 1 turn.
- Prior to 0.25, scrolls of magic mapping did not reveal traps.
- Prior to 0.10, this scroll would not detect secret doors, although these doors were removed in 0.12.
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |