Difference between revisions of "Rod of demonology"

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| d - [[Summon Demon]]
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| c - [[Summon Demon]]
 
| [[Evocations]]
 
| [[Evocations]]
 
| 5
 
| 5
 
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Although it will be marked as frowned upon in your inventory, the good gods don't mind if you use this rod to evoke [[Abjuration]].  A good rod to have in inventory, since Abjuration is always useful, even if [[Summon Demon]] is eventually outclassed.
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A '''rod of Demonology''' provides you with all the tools you need to gain access to moderately powerful [[demon]]ic support. [[Call Imp]] can create several weak but willing minions capable of taking down [[jellies]], [[mummy (monster)|mummies]], and other opponents you'd rather not face yourself. [[Summon Demon]] generates significantly more powerful allies, useful well into the late game, but be aware that these will occasionally arrive hostile. Fortunately, the [[rod]]'s final spell ([[Abjuration]]) is perfectly suited for sending unfriendly summons back to whence they came. While [[Call Imp]] is effective even without significant [[Evocations]] training, the other two spells are best avoided until you've gotten some skill under your belt.
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Although this rod is considered [[evil]] by the [[good god]]s, they don't mind if you use it for [[Abjuration]].

Revision as of 14:50, 1 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type rod
Name rod of demonology
Icon Rod of demonology.png
This rod contains spells of summoning, some of which can unleash demons unto this unsuspecting world.
Spells Type Level
a - Call Imp Evocations 2
b - Abjuration Evocations 3
c - Summon Demon Evocations 5

A rod of Demonology provides you with all the tools you need to gain access to moderately powerful demonic support. Call Imp can create several weak but willing minions capable of taking down jellies, mummies, and other opponents you'd rather not face yourself. Summon Demon generates significantly more powerful allies, useful well into the late game, but be aware that these will occasionally arrive hostile. Fortunately, the rod's final spell (Abjuration) is perfectly suited for sending unfriendly summons back to whence they came. While Call Imp is effective even without significant Evocations training, the other two spells are best avoided until you've gotten some skill under your belt.

Although this rod is considered evil by the good gods, they don't mind if you use it for Abjuration.