Difference between revisions of "Glaive of Prune"
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In most situations, the '''glaive of Prune'''<ref>{{source ref|0.28.0|art-data.txt|232}}</ref> is just a +12 vorpal glaive, and most characters who use two-handed [[polearms]] will find it perfectly sufficient for winning the game. A fully enchanted [[bardiche]] with an elemental brand might outperform if unresisted, but will require considerably more skill to use effectively. | In most situations, the '''glaive of Prune'''<ref>{{source ref|0.28.0|art-data.txt|232}}</ref> is just a +12 vorpal glaive, and most characters who use two-handed [[polearms]] will find it perfectly sufficient for winning the game. A fully enchanted [[bardiche]] with an elemental brand might outperform if unresisted, but will require considerably more skill to use effectively. | ||
− | However, the prune "curse" will help neuter the pain you take when afflicted with some of the most dangerous status conditions of the game. It takes a large amount of [[willpower]] to completely resist those [[Hexes]], so this glaive is quite useful as another safeguard. There are also [[hornet|some]] [[air elemental|partially]] [[floating eye|irresistable]] ways to be paralyzed or [[Dream Dust|put to sleep]], assuming you aren't a [[Formicid]] with [[clarity]] ( | + | However, the prune "curse" will help neuter the pain you take when afflicted with some of the most dangerous status conditions of the game. It takes a large amount of [[willpower]] to completely resist those [[Hexes]], so this glaive is quite useful as another safeguard. There are also [[hornet|some]] [[air elemental|partially]] [[floating eye|irresistable]] ways to be paralyzed or [[Dream Dust|put to sleep]], assuming you aren't a [[Formicid]] with [[clarity]]. (Certain methods listed are stopped by other species-specific resistances, but are not available to most players). |
As it is a transformative artifact, followers of [[Zin]] will incur [[penance]] when using the glaive of Prune. | As it is a transformative artifact, followers of [[Zin]] will incur [[penance]] when using the glaive of Prune. |
Revision as of 12:33, 23 July 2022
The glaive of Prune carries a terrible and insidious curse. Unless its wielder maintains firm self-control, they are doomed to succumb, undergoing a horrifying (albeit temporary) transformation. This is normally trivial to resist, but incapacitated wielders are certain to succumb, finding themselves nightmarishly purple, squishy, and delicious. They can take comfort in learning that it's surprisingly hard to injure a giant prune. |
+12 glaive
Vorpal brand
Transforms the user into a prune if they are paralysed, petrified, or asleep, halving damage taken
Chaotic
Desirability
In most situations, the glaive of Prune[1] is just a +12 vorpal glaive, and most characters who use two-handed polearms will find it perfectly sufficient for winning the game. A fully enchanted bardiche with an elemental brand might outperform if unresisted, but will require considerably more skill to use effectively.
However, the prune "curse" will help neuter the pain you take when afflicted with some of the most dangerous status conditions of the game. It takes a large amount of willpower to completely resist those Hexes, so this glaive is quite useful as another safeguard. There are also some partially irresistable ways to be paralyzed or put to sleep, assuming you aren't a Formicid with clarity. (Certain methods listed are stopped by other species-specific resistances, but are not available to most players).
As it is a transformative artifact, followers of Zin will incur penance when using the glaive of Prune.
The prune curse will also activate if and when you die, but at that point, there's no saving you.
History
- Prior to 0.28, the prune curse had no in-game effect.
- Prior to 0.15, the glaive of Prune had a +4,+12 enchantment.
References
- ↑ art-data.txt:232 (0.28.0)