Difference between revisions of "Entropy weaver"
(Warning about entropy weaver simulacra.) |
(→Tips & Tricks) |
||
Line 13: | Line 13: | ||
*Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, switch to attacks that don't involve your weapons. | *Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, switch to attacks that don't involve your weapons. | ||
**If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, it doesn't take an entropy weaver long to shred through corroded players, and it's even worse if they have other enemies backing them up. | **If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, it doesn't take an entropy weaver long to shred through corroded players, and it's even worse if they have other enemies backing them up. | ||
− | * Entropy weaver simulacra are | + | * Entropy weaver [[simulacra]] are incredibly deadly thanks to their 4 cold-boosted attacks, dealing up to 156 cold damage per turn. They are often created when a [[pharaoh ant]] dies and casts Bind Souls. Like all simulcara, they are frail, so use any form of ranged means you can. |
− | |||
− | |||
==History== | ==History== |
Revision as of 16:41, 4 August 2022
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
entropy weaver B | |
---|---|
HP | 47-96 |
HD | 13 |
XP | 1391 |
Speed | 12 |
AC | 7 |
EV | 13 |
Will | 60 |
Attack1 | 17 (hit: plain) |
Attack2 | 17 (hit: plain) |
Attack3 | 17 (hit: plain) |
Attack4 | 17 (hit: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Natural |
Size | Medium |
Type | entropy weaver, entropy weaver |
Flags | Fighter Warm-blooded No skeleton See invisible Speaks Web immune |
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons. |
Contents
Useful Info
Entropy weavers are potentially devastating humanoid casters, capable of quickly inflicting massive amounts of corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest, the Vaults, and the Depths, usually accompanied by several spiders. They are also commonly found in ant nest vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Entropic Weave | Wizard flag |
Tips & Tricks
- The best way to counter the immediate and possibly devastating effect of Entropic Weave is to fight entropic weavers separately from other monsters. Stairs are your friends here.
- There is a small possibility of an early encounter with entropic weavers in the Lair. Depending on your character, it may be a wise decision to skip a floor like this and come back when you are ready to take them on.
- Wearing a ring of resist corrosion (or any other form of corrosion resistance) significantly reduces the chances of them corroding you but does not provide complete protection. Even if you have resistance, do your best to kill entropy weavers quickly.
- Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, switch to attacks that don't involve your weapons.
- If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, it doesn't take an entropy weaver long to shred through corroded players, and it's even worse if they have other enemies backing them up.
- Entropy weaver simulacra are incredibly deadly thanks to their 4 cold-boosted attacks, dealing up to 156 cold damage per turn. They are often created when a pharaoh ant dies and casts Bind Souls. Like all simulcara, they are frail, so use any form of ranged means you can.
History
- Prior to 0.26, entropy weavers could pick up and use weapons and armour.
- Before 0.18, entropy weavers used Chant Word of Entropy instead of Entropic Weave, which required several turns to take effect.
- Entropy weavers were added in 0.17.