Difference between revisions of "Seraph"
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Revision as of 21:14, 27 June 2023
For a list of all holy monsters, see list of holy monsters.
| seraph A | |
|---|---|
| HP | 140-283 |
| HD | 25 |
| XP | 6093 |
| Speed | 15 |
| AC | 19 |
| EV | 19 |
| Will | 160 |
| Attack1 | 50 (hit: plain) |
| Attack2 | 20 (hit: plain)
|
| Resistances | rF+++ rElec rPois+ rMiasma rN+++ rHoly+++ |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Holy |
| Size | Medium |
| Type | angel, seraph |
| Flags | Fighter See invisible Flying Speaks Tall tile |
| A six-winged servant of the good gods, of the highest rank of the angelic hosts. Its eyes burn with divine fire.
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple. |
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of angels. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive HP pool on par with some of the beefier uniques in the game, and always generate with a highly-enchanted flaming great sword and either pearl dragon armour or fire dragon armour.
They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Warning Cry | Vocal flag, Breath flag |
| Slot2 | Summon Holies | Magical flag |
| Slot3 | Injury Bond | Magical flag |
| Slot4 | Cleansing Flame | Magical flag |
History
- 0.30 articles
- Will++++ monsters
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Holy resistance
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- See invisible
- Flying
- Speaking monster
- Tall tile
- Monsters
- Spellcaster