Difference between revisions of "Draining (brand)"
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{{flavour|A truly terrible weapon, it drains the life of those it strikes.}} | {{flavour|A truly terrible weapon, it drains the life of those it strikes.}} | ||
− | The '''draining''' brand adds a [[draining]] effect to a | + | The '''draining''' [[brand]] adds a [[draining]] effect to weapons. Each attack from a draining weapon has a 50% chance of doing all of the following: |
− | *Deal an | + | *Deal an average of +25% [[negative energy]] damage (0 - 50%), applied after and all damage factors (including [[slaying]]). |
*Deal an additional 1 + 1d3 negative energy damage on top of that. | *Deal an additional 1 + 1d3 negative energy damage on top of that. | ||
− | *Inflicts 20-30 turns of the the [[Draining#Vs. Monsters|Drained]] status | + | *Inflicts 20-30 turns of the the [[Draining#Vs. Monsters|Drained]] status. This reduces monster [[HD]], thus reducing their [[willpower]], [[spell power]], and [[accuracy]]. Further hits can refresh this status, but won't increase the duration beyond 30 turns. |
+ | :Against players, the draining status will temporarily reduce your maximum HP. This can be cured by gaining XP. | ||
− | + | Monsters with any sort of [[negative energy resistance|rN+]], including [[demon]]s and [[undead]], are immune to draining entirely. Players with rN+++ are immune, and players with rN+ resist the effect. | |
− | + | ==Strategy== | |
− | + | Draining is a very useful brand in areas with living (or plant) opponents. However, its little use in places filled with demons, undead, and non-living foes. By the time you reach [[Zot]] or [[extended]], you should probably [[scroll of brand weapon|rebrand]] a draining weapon. | |
− | == | ||
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==History== | ==History== | ||
+ | *Prior to [[0.30]], draining could not be obtained on [[Ranged Weapons]]. | ||
*Prior to [[0.26]], drained players had their skills reduced instead of their maximum HP. | *Prior to [[0.26]], drained players had their skills reduced instead of their maximum HP. | ||
*Prior to [[0.15]], draining weapons would permanently lower monster HD, which also slightly lowered the experience and piety rewards for killing them. | *Prior to [[0.15]], draining weapons would permanently lower monster HD, which also slightly lowered the experience and piety rewards for killing them. |
Revision as of 23:12, 2 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A truly terrible weapon, it drains the life of those it strikes. |
The draining brand adds a draining effect to weapons. Each attack from a draining weapon has a 50% chance of doing all of the following:
- Deal an average of +25% negative energy damage (0 - 50%), applied after and all damage factors (including slaying).
- Deal an additional 1 + 1d3 negative energy damage on top of that.
- Inflicts 20-30 turns of the the Drained status. This reduces monster HD, thus reducing their willpower, spell power, and accuracy. Further hits can refresh this status, but won't increase the duration beyond 30 turns.
- Against players, the draining status will temporarily reduce your maximum HP. This can be cured by gaining XP.
Monsters with any sort of rN+, including demons and undead, are immune to draining entirely. Players with rN+++ are immune, and players with rN+ resist the effect.
Strategy
Draining is a very useful brand in areas with living (or plant) opponents. However, its little use in places filled with demons, undead, and non-living foes. By the time you reach Zot or extended, you should probably rebrand a draining weapon.
History
- Prior to 0.30, draining could not be obtained on Ranged Weapons.
- Prior to 0.26, drained players had their skills reduced instead of their maximum HP.
- Prior to 0.15, draining weapons would permanently lower monster HD, which also slightly lowered the experience and piety rewards for killing them.
- Prior to 0.13, draining weapons used against the player had no impact on your skills. Instead, it permanently reduced your experience, potentially causing you to lose experience levels.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |