Difference between revisions of "Quicksilver elemental"
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*Users of powerful form-changing [[Transmutations]] should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as [[haste]], [[Death Channel]] or any Form-changing spell like [[Necromutation]]. | *Users of powerful form-changing [[Transmutations]] should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as [[haste]], [[Death Channel]] or any Form-changing spell like [[Necromutation]]. | ||
**This is particularly lethal to armour-restricted species, like [[Felid]]s or [[Octopode]]s, who can lose the effects of [[Statue Form]] or [[Storm Form]] on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere. | **This is particularly lethal to armour-restricted species, like [[Felid]]s or [[Octopode]]s, who can lose the effects of [[Statue Form]] or [[Storm Form]] on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere. | ||
− | *Casters should avoid being hit in melee, as a single attack can easily take out large | + | *Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar. |
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==History== | ==History== | ||
Quicksilver elementals were added in [[0.28]]. | Quicksilver elementals were added in [[0.28]]. |
Revision as of 13:16, 8 February 2023
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
quicksilver elemental E | |
---|---|
HP | 52-107 |
HD | 16 |
XP | 1245 |
Speed | 10 |
AC | 1 |
EV | 20 |
Will | Immune |
Attack1 | 30 (hit: antimagic)
|
Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | elemental, quicksilver elemental |
Flags | See invisible Batty Unbreathing Unblindable |
A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal. |
Contents
Useful Info
Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts, immunity to most elements, and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.
Spells
Spell set I | ||
---|---|---|
Slot1 | Quicksilver Bolt (3d20) | Natural flag, Breath flag, Noisy flag |
Tips & Tricks
- Users of powerful form-changing Transmutations should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste, Death Channel or any Form-changing spell like Necromutation.
- This is particularly lethal to armour-restricted species, like Felids or Octopodes, who can lose the effects of Statue Form or Storm Form on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere.
- Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar.
History
Quicksilver elementals were added in 0.28.
Categories:
- 0.29 articles
- Hit type
- Antimagic flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- See invisible
- Batty
- Unbreathing monsters
- Unblindable
- Monsters
- Spellcaster