Difference between revisions of "Airstrike"

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==Strategy==
 
==Strategy==
Airstrike is a useful spell for elemental specialists who lack the means to deal with enemies immune to their attacks. [[Cloud]]-producing spells may match its accuracy and exceed its power, but they lack precision. It's also useful for summoners, as they can fire past their summoned creatures without fear.
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Airstrike is a useful spell for its smite-targeted, irresistible damage. [[Air Elementalist]]s can use it to kill electric-resistant enemies like [[sky beast]]s (among other things). Summoners can use Airstrike to attack behind their summons.
  
The damage bonus from empty space is quite substantial. At 100 [[spellpower]], hitting a target completely in the open is 2x more powerful than the same target with 0 tiles of empty space. For reference, 100 power is reached with 20 [[Int]] and 25 Air Magic - quite late in the game - so the bonus defintely matters. However, this spell remains useful for sniping weaker enemies from a distance, regardless of space.
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The empty space bonus is very substantial. For a spell that deals 2d15 at max power, adding +16 to both dice is a huge bonus. Since the open space bonus is flat, even low-power Airstrikes are very strong. Don't be afraid to snipe weaker enemies in a cramped space, but take advantage of space as much as possible.
  
For Air Elementalists in particular, this spell might be a bit expensive to cast at first. Use the empty space bonus to the fullest, and any source of extra MP helps. You shouldn't be ashamed at using [[Shock]] and [[Static Discharge]] as your go-to offense spells, at least for a short while. Later on, Airstrike has the advantage of being perfectly accurate (unlike Shock) and with actual range (unlike Static Discharge), making it worth the switch.
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===Tips & Tricks===
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*Early Air Elementalists may have to worry about MP, since [[Shock]] and [[Static Discharge]] are better for mana efficiency. However, the increased damage per turn (especially in open spaces) eventually outweigh these cons.
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*Airstrike's targeter will treat any space outside [[LOS]] as solid, to avoid leaking information (as a wall/monster ''could'' be there). If the space is empty, you'll still get the space bonus, though.
  
 
==Monster Version==
 
==Monster Version==

Revision as of 11:32, 22 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Airstrike.png Airstrike
Level 4
School1 Air
Source(s) Book of Air
Book of Storms
Casting noise 2
Spell noise 4
Power Cap 200
Range LOS
Flags Not self, Target
Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.
Spell Details
Damage Formula 2d([pow+13]/14 + 2m)
m = empty spaces
Max Damage 2d(15)
2d(31) (8 empty spaces)
Max Power 200
Range LOS
Targeting Smite
To-hit Never miss
Special Each adjacent empty space adds +2 to maximum die roll

Airstrike is a level 4 Air Magic spell which hits a single enemy, dealing moderate and irresistible wind damage. The spell uses smite-targeting, able to target anything in your line of sight with perfect accuracy. For every empty tile adjacent to your target, the damage increases. Empty tiles are devoid of creatures (including the caster) or walls.

Air Elementalists start with this spell in their libraries.

Strategy

Airstrike is a useful spell for its smite-targeted, irresistible damage. Air Elementalists can use it to kill electric-resistant enemies like sky beasts (among other things). Summoners can use Airstrike to attack behind their summons.

The empty space bonus is very substantial. For a spell that deals 2d15 at max power, adding +16 to both dice is a huge bonus. Since the open space bonus is flat, even low-power Airstrikes are very strong. Don't be afraid to snipe weaker enemies in a cramped space, but take advantage of space as much as possible.

Tips & Tricks

  • Early Air Elementalists may have to worry about MP, since Shock and Static Discharge are better for mana efficiency. However, the increased damage per turn (especially in open spaces) eventually outweigh these cons.
  • Airstrike's targeter will treat any space outside LOS as solid, to avoid leaking information (as a wall/monster could be there). If the space is empty, you'll still get the space bonus, though.

Monster Version

This spell is known by a number of opponents, who can hit you from any distance. Like the player spell, each empty tile adds +2 to the die roll. The following enemies cast Airstrike:

History

  • Prior to 0.29, Airstrike dealt 5 + M + Md[2 + (power)/7]/M damage, for M = empty tiles, 3 minimum. This meant the empty space bonus was significantly weaker, for both players and monsters.
  • Prior to 0.27, Airstrike dealt 50% bonus damage to flying targets.
  • Prior to 0.25, Airstrike damage did not vary based on the empty space around the target. The old formula was :8 + 1d(2 + power/7)
  • Prior to 0.22, some enemies could resist wind damage, including Tornado.
  • In 0.20, the Airstrike damage formula was given a much-wanted simplification. The old formula was:
7 + 1d(1d4 1 + (1d(power) - 1)/6) + (1d(power) - 1)/7)