Difference between revisions of "Stalker"
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==History== | ==History== | ||
| − | Stalkers were removed in [[0.12]]. | + | *Stalkers were removed in [[0.12]]. |
| − | + | *Prior to [[0.8]], Stalkers had [[Poison Magic]] instead of [[Transmutations]]. | |
| − | Prior to [[0.8]], Stalkers had [[Poison Magic]] instead of [[Transmutations]]. | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] | ||
[[Category:Obsolete backgrounds]] | [[Category:Obsolete backgrounds]] | ||
Latest revision as of 20:59, 17 June 2025
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Stalkers are assassins who have studied Transmutations magic, using alchemical effects and transformations as a means to kill their victims.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +2, +2 dagger
- +0 robe
- +0 cloak
- Book of Stalking
- 2 potions of confusion
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 1
- Short Blades: 1
- Dodging: 2
- Stealth: 2
- Stabbing: 2
- Spellcasting: 1
- Transmutations: 2
Strategy
Stalkers function like Assassin/Transmuter hybrids, using Fulsome Distillation to gather potions and Evaporate to disable enemies before moving in for the kill. Later, their Transmutations spells provide powerful melee combat capabilities, especially for species that excel in Unarmed Combat.
Species who make good Stalkers include Spriggans, Vampires, Merfolk, Sludge Elves, and Humans.
History
- Stalkers were removed in 0.12.
- Prior to 0.8, Stalkers had Poison Magic instead of Transmutations.