Difference between revisions of "Deep elf death mage"
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|tile=[[Image:Deep_elf_death_mage.png]] | |tile=[[Image:Deep_elf_death_mage.png]] | ||
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}} | |flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}} | ||
| − | |resistances= | + | |resistances=None |
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
|max_chunks=3 | |max_chunks=3 | ||
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==Useful Info== | ==Useful Info== | ||
[[Deep elf death mage]]s are [[necromancer]]s who raise any [[corpse]]s they come across as abominations when they aren't throwing XP-[[draining]] negative energy blasts at you. | [[Deep elf death mage]]s are [[necromancer]]s who raise any [[corpse]]s they come across as abominations when they aren't throwing XP-[[draining]] negative energy blasts at you. | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
Revision as of 22:20, 24 January 2013
| deep elf death mage e | |
|---|---|
| HP | 54 - 80 |
| HD | 15 |
| XP | 1845 |
| Speed | 10 |
| AC | 0 |
| EV | 13 |
| Will | 120 |
| Attack1 | 12 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | Holy |
| Habitat | land |
| Intelligence | High |
| Uses | Weapons & armour |
| Holiness | Natural |
| Size | Medium |
| Type | elf, elf |
| Flags | Spellcaster Actual spells Warm-blooded See invisible Evil Speaks |
| This deep elf is surrounded by a shimmering aura of negative energy. |
Useful Info
Deep elf death mages are necromancers who raise any corpses they come across as abominations when they aren't throwing XP-draining negative energy blasts at you.
Spells
| Spell set | |
|---|---|
| Slot1 | Bolt of Draining (3d19) |
| Slot2 | Bolt of Draining (3d19) |
| Slot3 | Vampiric Draining |
| Slot4 | Twisted Resurrection |
| Slot5 | Twisted Resurrection |
| Slot6 | Vampiric Draining |
Tips & Tricks
- Maxed life protection takes away their ability to injure you outside of melee, as does silence.