Difference between revisions of "Kobold demonologist"
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|tile=[[File:kobold demonologist.png]] | |tile=[[File:kobold demonologist.png]] | ||
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}<br>{{Speaks flag}} | |flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}<br>{{Speaks flag}} | ||
− | |resistances= | + | |resistances=None |
− | |vulnerabilities= | + | |vulnerabilities=None |
|max_chunks=2 | |max_chunks=2 | ||
|meat={{Poisonous corpse}} | |meat={{Poisonous corpse}} | ||
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==Useful Info== | ==Useful Info== | ||
'''Kobold demonologists''' are [[kobold]]s that have learned how to summon tier [[2]], [[3]], [[4]], and [[5]] [[demon]]s. Fortunately they are extremely fragile. They are uncommon, usually only found in the deeper portions of the [[Dungeon]]. | '''Kobold demonologists''' are [[kobold]]s that have learned how to summon tier [[2]], [[3]], [[4]], and [[5]] [[demon]]s. Fortunately they are extremely fragile. They are uncommon, usually only found in the deeper portions of the [[Dungeon]]. | ||
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Revision as of 04:21, 25 January 2013
kobold demonologist K | |
---|---|
HP | 12 - 31 |
HD | 4 |
XP | 129 |
Speed | 10 |
AC | 2 |
EV | 13 |
Will | 26 |
Attack1 | 4 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Small |
Type | kobold, kobold |
Flags | Spellcaster Actual spells Warm-blooded Evil Speaks |
A kobold who has learned to summon and direct demons. |
Useful Info
Kobold demonologists are kobolds that have learned how to summon tier 2, 3, 4, and 5 demons. Fortunately they are extremely fragile. They are uncommon, usually only found in the deeper portions of the Dungeon.
Spells
Spell set | |
---|---|
Slot1 | Call Imp |
Slot2 | Summon Demon |
Slot3 | Cantrip |
Slot4 | Call Imp |
Slot5 | Summon Demon |
Slot6 | Cantrip |
Tips & Tricks
They are extremely fragile; try to one shot them before they can call up reinforcements. Failing that, Abjuration works just fine to clear up any reinforcements they call.