Difference between revisions of "Walking earthen tome"
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* For reference, earthen tomes cast Petrify at the same strength as an [[ancient lich]]. That's a 14% success rate at the lower bound of Will+++, and a 1% success rate at the lower bound of Will++++. At least 168 willpower is required to reach a 0% success rate. | * For reference, earthen tomes cast Petrify at the same strength as an [[ancient lich]]. That's a 14% success rate at the lower bound of Will+++, and a 1% success rate at the lower bound of Will++++. At least 168 willpower is required to reach a 0% success rate. | ||
* Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof. | * Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof. | ||
− | ** | + | ** You can attack a living spell, which will destroy it before it gets the chance to cast itself. Most types of AOE spells can destroy a few spells while damaging the tome in the process. |
* [[Silence]] works on walking tomes, preventing them from casting at all. | * [[Silence]] works on walking tomes, preventing them from casting at all. | ||
Revision as of 18:04, 3 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking tome ; | |
---|---|
HP | 66-133 |
HD | 27 |
XP | 1748 |
Speed | 10 |
AC | 20 |
EV | 5 |
Will | Immune |
Attack1 | 50 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | walking tome, earthen tome |
Flags |
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.
It is coated with impossibly ancient dust. |
Contents
Useful Info
Walking earthen tomes conjure living Petrify spells. They have moderately strong melee attacks, too. Walking tomes are most often seen in the Depths and the wizlab, Tukima's Studio.
Spells
Spell set I | ||
---|---|---|
Slot1 | Conjure Living Spells | Wizard flag |
Tips & Tricks
- Walking earthen tomes are arguably the least threatening of the walking tomes, since Petrify can be resisted by willpower, and you can always use a potion of cancellation to get rid of it. Still, having to use a potion of cancellation - or risk instant death - shouldn't be taken lightly.
- For reference, earthen tomes cast Petrify at the same strength as an ancient lich. That's a 14% success rate at the lower bound of Will+++, and a 1% success rate at the lower bound of Will++++. At least 168 willpower is required to reach a 0% success rate.
- Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
- You can attack a living spell, which will destroy it before it gets the chance to cast itself. Most types of AOE spells can destroy a few spells while damaging the tome in the process.
- Silence works on walking tomes, preventing them from casting at all.
History
- Prior to 0.30, walking tomes' spells weren't silenceable.
- Walking tomes were added in 0.28.