Difference between revisions of "Floating eye"
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==History== | ==History== | ||
*Prior to [[0.18]], these monsters were known as '''giant eyeballs'''. They were slow, but their gaze worked immediately. Also, they didn't appear in the [[Depths]]. | *Prior to [[0.18]], these monsters were known as '''giant eyeballs'''. They were slow, but their gaze worked immediately. Also, they didn't appear in the [[Depths]]. | ||
+ | *Prior to [[0.15]], giant eyeballs would randomly generate in Slime and Depths. |
Revision as of 18:16, 1 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all eyeballs, see list of eyeballs.
floating eye G | |
---|---|
HP | 10-22 |
HD | 9 |
XP | 142 |
Speed | 10 |
AC | 0 |
EV | 1 |
Will | 10
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | floating eye, floating eye |
Flags | See invisible Flying Unbreathing |
A floating eyeball, said to be one of the servitors of Jiyva. It possesses a gaze that can eventually paralyze even the most strong-willed of adventurers.
“El ojo que ves |
Contents
Useful Info
Floating eyes are harmless on their own, but when around monsters, are one of the deadliest enemies in the game. They are capable of paralysing for 2-4 turns with their smite-targeted gaze, rendering you easy prey for anything nearby. They can be found in the Dungeon, the Vaults, the Depths, and the Slime Pits; they can also be summoned by monsters with the Summon Eyeballs spell.
Spells
Spell set I | ||
---|---|---|
Slot1 | Paralysis Gaze | Magical flag |
Tips & Tricks
- An incredibly deadly monster. Being paralysed for 4 turns (which also lowers your EV and SH to practically 0) near any other monster can outright kill you. Most dangerous to EV-based fighters, though anyone should take great caution.
- Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through iron grates and statues. Willpower provides no protection, either. The only ways to prevent paralysis are to be a Formicid or a follower of Jiyva. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place.
- Thankfully, floating eyes are fragile and have terrible willpower of their own. Most mid-level characters can easily one-shot them. However, this fact won't save you if you can't hit the monster in the first place. Piercing and smite-targeted attacks are good; Airstrike, javelins, tin of tremorstones, etc. all work well if the eye is behind an enemy. Note that damage isn't a 100% reliable way to kill enemies, since even if you can't miss, you could always low roll.
- Paralysis Gaze requires 2 casts to function. The first cast charges the ability, the second cast paralyses you. Every turn, floating eyes have a 40% chance to cast the spell. Therefore, floating eyes require a minimum of 2 turns in order to paralyse, but they'll often take more.
- Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain charged until you encounter it again.
- If you don't have a means of killing one quickly, try using a scroll of fear - it has a 98% chance of success. Chasing one off will give you some time to deal with its allies. A scroll of fog will also help by breaking line of sight, giving you time to take out closer enemies or escape.