Difference between revisions of "Speed (brand)"

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(combine notes & useful info)
m (mention encumbrance penalties)
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==Useful Info==
 
==Useful Info==
*As usual, non-integer [[aut]] delays are rounded in a weighted manner. For example, if a weapon had 0.7 [[decaAut]] delay before speed, you'd have a 0.467 delay after speed. This equates to a 67% chance (per turn) to attack at 0.5 decaAut, and a 33% chance to attack at 0.4 decaAut.
+
*Speed's weapon delay happens after skill, but before [[shield]] or [[armour encumbrance]]. So speed weapons are more impacted by encumbrance penalties than usual: 0.5 -> 0.6 (-16.7%) is a bigger penalty than 0.75 -> 0.85 (-11.8%).
*Speed is ''not'' particularly worse against [[AC]]. Speed increases your post-AC damage by +50% against all enemies. For reference, brands like [[flaming]] or [[freezing]] multiply your post-AC damage by average +25%. For example, if you dealt 10 damage, and enemy AC reduces it by 5:
+
*Speed is ''not'' particularly worse against [[AC]]. Speed increases your post-AC damage by +50% against all enemies. For reference, brands like [[flaming]] or [[freezing]] multiply your post-AC damage by average +25%. If you dealt 10 damage, and enemy AC reduces it by 5:
 
**Speed: (10 - 5) damage * 3/2 attacks = 7.5 damage/turn
 
**Speed: (10 - 5) damage * 3/2 attacks = 7.5 damage/turn
 
**Flaming: (10 - 5) damage * 1.25 multiplier = 6.25 damage/turn
 
**Flaming: (10 - 5) damage * 1.25 multiplier = 6.25 damage/turn
 
:[[Heavy]] is especially good against AC, and 'flat' brands like [[electrocution]] ignore AC completely. These are benefits of the aforementioned brands, and not a weakness of speed itself.
 
:[[Heavy]] is especially good against AC, and 'flat' brands like [[electrocution]] ignore AC completely. These are benefits of the aforementioned brands, and not a weakness of speed itself.
 +
*As usual, non-integer [[aut]] delays are rounded in a weighted manner. For example, if a weapon had 0.7 [[decaAut]] delay before speed, you'd have a 0.467 delay after speed. This equates to a 67% chance (per turn) to attack at 0.5 decaAut, and a 33% chance to attack at 0.4 decaAut.
 
*Unlike every other weapon brand in the game, speed improves [[auxiliary attack]]s, since aux attacks are performed faster.
 
*Unlike every other weapon brand in the game, speed improves [[auxiliary attack]]s, since aux attacks are performed faster.
  

Revision as of 01:10, 31 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Attacks with this weapon are significantly faster.

Attacks made with speed branded weapons take only 66% as long as normal, or +50% damage/turn. As it is irresistible and provides a large increase to damage output, it is one of the best brands in the game.

Useful Info

  • Speed's weapon delay happens after skill, but before shield or armour encumbrance. So speed weapons are more impacted by encumbrance penalties than usual: 0.5 -> 0.6 (-16.7%) is a bigger penalty than 0.75 -> 0.85 (-11.8%).
  • Speed is not particularly worse against AC. Speed increases your post-AC damage by +50% against all enemies. For reference, brands like flaming or freezing multiply your post-AC damage by average +25%. If you dealt 10 damage, and enemy AC reduces it by 5:
    • Speed: (10 - 5) damage * 3/2 attacks = 7.5 damage/turn
    • Flaming: (10 - 5) damage * 1.25 multiplier = 6.25 damage/turn
Heavy is especially good against AC, and 'flat' brands like electrocution ignore AC completely. These are benefits of the aforementioned brands, and not a weakness of speed itself.
  • As usual, non-integer aut delays are rounded in a weighted manner. For example, if a weapon had 0.7 decaAut delay before speed, you'd have a 0.467 delay after speed. This equates to a 67% chance (per turn) to attack at 0.5 decaAut, and a 33% chance to attack at 0.4 decaAut.
  • Unlike every other weapon brand in the game, speed improves auxiliary attacks, since aux attacks are performed faster.

Sources

The speed brand cannot be obtained via a scroll of brand weapon. It can normally be found on Short Blades, quarterstaves, and lajatangs. However, quick blades cannot have the speed brand. Various artefact weapons may also come with this brand:

History

  • Prior to 0.14, melee weapons with the speed brand dealt only 90% damage, but their attack speed was 50% of normal.
  • Prior to 0.9, melee weapons of speed dealt full damage. Also, ranged weapons attack speed was 50% of normal.
  • Prior to 0.8, all weapons of speed reduced attack speed to 50% of normal (though this calculation was then rounded up, leaving some weapons attacking slightly slower).
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver