Difference between revisions of "Jinxbite"
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The Will/2 status lasts for <code>(duration of Jinx) + pow/4</code> to <code>15 + pow/4</code> turns, and does not wear off when no monsters are in sight. | The Will/2 status lasts for <code>(duration of Jinx) + pow/4</code> to <code>15 + pow/4</code> turns, and does not wear off when no monsters are in sight. | ||
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+ | Note that although you can inflict draining with this spells, [[good gods]] won't put you under penance for this. Also, Jinxbite can drain even [[undead]] monsters. | ||
==Strategy== | ==Strategy== |
Revision as of 16:40, 17 December 2023
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Jinxbite is a level 2 Hexes spell. It gives attacks some extra damage and drain status for a short time, but halves the caster's willpower for the duration.
Hexslingers start with this spell in their libraries.
- Power Cap = 50
Useful Info
Grants the Jinxbite (Jinx) status and lowered will (Will/2). Whenever you make an attack, even if you miss, there is a willpower-based chance to cause extra effects:
- Deal
2d(2 + power/25)
irresistible damage (never misses, ignores AC). - Inflict the drain status for 3-5 turns.
Jinxbite triggers when attacking with melee, ranged weapons, and damaging Throwing implements. It does trigger with cleaving (Jinxbite can work on multiple targets) and Vhi's Electric Charge, but does not trigger with Manifold Assault.
This spell can only be cast if there are hostile monsters in line of sight. The Jinx status lasts for 9 + pow/4
to 15 + pow/4
turns. However, Jinx ends if you spend 2 turns without any monsters in sight, regardless of the duration.
The Will/2 status lasts for (duration of Jinx) + pow/4
to 15 + pow/4
turns, and does not wear off when no monsters are in sight.
Note that although you can inflict draining with this spells, good gods won't put you under penance for this. Also, Jinxbite can drain even undead monsters.
Strategy
Jinxbite adds some damage and a useful debuff to hybrid-type characters. Heavy melee brutes shouldn't bother.
Because of the low power cap, Jinxbite isn't worth casting past the early game. As you progress, monsters will have too much willpower for this spell to be of any practical use.
Tips & Tricks
- Watch out for monsters who check your own willpower. In the early game, this is mostly restricted to orc wizards and a few uniques like Sigmund and Grinder.
History
- Jinxbite will be introduced in 0.31.