Difference between revisions of "Dazzling Flash"
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==History== | ==History== | ||
+ | {{CBA|0.32|Dazzling Flash will be a [[Fire]]/[[Hexes]] spell.}} | ||
*Prior to [[0.31]], [[Conjurer]]s also started with Dazzling Flash. | *Prior to [[0.31]], [[Conjurer]]s also started with Dazzling Flash. | ||
*Dazzling Flash was added in [[0.25]], replacing [[Dazzling Spray]]. | *Dazzling Flash was added in [[0.25]], replacing [[Dazzling Spray]]. |
Revision as of 11:02, 15 August 2024
Dazzling Flash | |
---|---|
Level | 3 |
School1 | Fire |
School2 | Hexes |
Source(s) | Book of the Senses Book of Spectacle |
Casting noise | 0 |
Spell noise | 0 |
Power Cap | 50 |
Range | 2-3 |
Flags | Area, No ghost |
The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly. |
Dazzling Flash is a Level 3 Conjurations/Hexes spell that attempts to blind all monsters within range.
Enchanters start with this spell available.
Effect
When Dazzling Flash is cast, all vulnerable creatures within range and LOS may be blinded for 4 to 8 turns, with the chance of success increasing with spell power and decreasing with monster hit dice. At full power, the odds are 95% - (4 * HD)
.
Dazzling Flash has no effect on the undead, nonliving, or plants. Additionally, some creatures with powerful senses (or no eyes!) are immune to blinding, such as wolves and jellies.
Strategy
While useful to anyone as an occasional escape spell or to slow down a crowd while you whittle it down to size, stabbers benefit the most, as this spell ignores both willpower and see invisible. Its effectiveness tapers off toward the endgame, where more monsters are immune or have high HD. For single targets, Confusing Touch lasts much longer and has multiple chances to hex per cast.