Difference between revisions of "Gell's Gavotte"
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| − | {{ | + | {{version034}} |
{{spell info}} | {{spell info}} | ||
| + | {{AttackSpell | ||
| + | |name=Iskenderun's Mystic Blast | ||
| + | |formula = 2d[(pow * 3 / 4 + 35) * (dist + 5) / 20 + 1)] | ||
| + | |maxdmg = 2d(56-84) | ||
| + | |maxsp = 200 | ||
| + | |range = 4 tile shift | ||
| + | |tohit = Never miss | ||
| + | |target = Octodirectional | ||
| + | |special = Collision}} | ||
| − | '''Gell's Gavotte''' is a level 6 [[Translocations]] spell that lets the caster temporarily reorient gravity in a | + | '''Gell's Gavotte''' is a level 6 [[Translocations]] spell that lets the caster temporarily reorient gravity in a direction of their choice, moving everything that isn't tied down 4 tiles in that direction, potentially falling into walls and each other. This includes the caster, so the spell can be used for repositioning in some situations. Note that players in [[Tree Form]] and players with [[stasis]] cannot be moved by the spell. |
| − | Enemies only take collision damage if they move at least one space from this effect. | + | Enemies only take collision damage if they move at least one space from this effect, and take more damage for each space moved up to 4. |
Casting this spell gives a short {{Yellow|-Gavotte}} cooldown, which lasts from <code>5 - power/50</code> to <code>9 - power/50</code> turns. This prevents the spell being used as a repeatable controlled [[blink]]. | Casting this spell gives a short {{Yellow|-Gavotte}} cooldown, which lasts from <code>5 - power/50</code> to <code>9 - power/50</code> turns. This prevents the spell being used as a repeatable controlled [[blink]]. | ||
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==Strategy== | ==Strategy== | ||
| + | |||
| + | Gell's is one of the best ways to manipulate position in the game, and on top of that, the damage output can be considerable. Like Blink, any character would find this spell useful. | ||
| + | |||
| + | Keeping yourself in place while shifting the enemies away can often be a strong play for making space. This can be done by placing yourself next to impassable tiles such as deep water (such as from [[Summon Forest]]), forgecraft allies which are themselves immobile, lava (such as from [[Hellfire Mortar]]), or standard walls. Alternatively, it can be used to move yourself away from enemies if they would be stopped by impassable tiles - this can be particularly useful during the orb run. | ||
| + | |||
| + | Summoned allies will be dismissed if they take damage from hitting a wall, but forgecraft and necromancy allies will only take damage. None will turn hostile. However, slamming an ally into your friendly [[Malign Gateway]] may turn the tentacle against you! | ||
==History== | ==History== | ||
*Added in [[0.32]] as a thematic replacement for [[Gell's Gravitas]]. | *Added in [[0.32]] as a thematic replacement for [[Gell's Gravitas]]. | ||
Revision as of 08:19, 27 June 2026
| | |
|---|---|
| Level | 6 |
| School1 | Translocation |
| Source(s) | Book of Movement There-And-Back Book |
| Casting noise | 6 |
| Spell noise | 0 |
| Power Cap | 200 |
| Range | 1 |
| Flags | Aim at space, Target |
| Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.
The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'. It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently. |
| Spell Details | |
|---|---|
| Damage Formula | 2d[(pow * 3 / 4 + 35) * (dist + 5) / 20 + 1)] |
| Max Damage | 2d(56-84) |
| Max Power | 200 |
| Range | 4 tile shift |
| Targeting | Octodirectional |
| To-hit | Never miss |
| Special | Collision |
Gell's Gavotte is a level 6 Translocations spell that lets the caster temporarily reorient gravity in a direction of their choice, moving everything that isn't tied down 4 tiles in that direction, potentially falling into walls and each other. This includes the caster, so the spell can be used for repositioning in some situations. Note that players in Tree Form and players with stasis cannot be moved by the spell.
Enemies only take collision damage if they move at least one space from this effect, and take more damage for each space moved up to 4.
Casting this spell gives a short -Gavotte cooldown, which lasts from 5 - power/50 to 9 - power/50 turns. This prevents the spell being used as a repeatable controlled blink.
Useful Info
This spell is cast in a given direction by targeting the tile one space in that direction.
The targeter of this spell highlights monsters that will be damaged by casting the spell in a particular direction according to your knowledge of terrain and other monsters. Terrain the player has not seen yet, the presence of invisible monsters and those outside your line of sight may result in the spell having unexpected effects when cast.
Strategy
Gell's is one of the best ways to manipulate position in the game, and on top of that, the damage output can be considerable. Like Blink, any character would find this spell useful.
Keeping yourself in place while shifting the enemies away can often be a strong play for making space. This can be done by placing yourself next to impassable tiles such as deep water (such as from Summon Forest), forgecraft allies which are themselves immobile, lava (such as from Hellfire Mortar), or standard walls. Alternatively, it can be used to move yourself away from enemies if they would be stopped by impassable tiles - this can be particularly useful during the orb run.
Summoned allies will be dismissed if they take damage from hitting a wall, but forgecraft and necromancy allies will only take damage. None will turn hostile. However, slamming an ally into your friendly Malign Gateway may turn the tentacle against you!
History
- Added in 0.32 as a thematic replacement for Gell's Gravitas.