Difference between revisions of "Swiftness"
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Revision as of 20:58, 25 April 2013
Version 0.10: This article may not be up to date for the latest stable release of Crawl.
Swiftness | |
---|---|
Level | 2 |
School1 | Air |
School2 | Charms |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster is less stealthy and more likely to blunder into traps while the spell is in effect. |
Swiftness is a level 2 Charms/Air Magic spell which reduces your movement delay by 2, making it easier to escape combat or pursue fleeing enemies. However, this speed leaves you moving carelessly, reducing your stealth by 50% and reducing your ability to detect traps. The duration added each cast is 20 + 1d(Spell power), with a cap of 100 turns.
Note the difference between this spell and Haste, the level 6 Charms spell which speeds all actions (movement, attacking, spellcasting, spellpower), at the cost of magic contamination.
Limitations
- This spell does stack with other sources of speed, such as Haste and boots of running.
- Be aware that casting it while standing in shallow water will cause the spell to fail. If you already have Swiftness and move onto water (without being airborne), your Swiftness is temporarily ineffective.
- Under normal circumstances, spriggans receive no benefit from this spell and centaurs only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.