Difference between revisions of "Crocodile"
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*Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee. | *Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee. | ||
*Don't confuse them with [[alligator]]s. These [[Swamp]] inhabitants are much deadlier. | *Don't confuse them with [[alligator]]s. These [[Swamp]] inhabitants are much deadlier. | ||
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Revision as of 15:05, 5 April 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
crocodile t | |
---|---|
HP | 17 - 38 |
HD | 5 |
XP | 105 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 10 |
Will | 20 |
Attack1 | 20 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Insect |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | crocodile, crocodile |
Flags | Cold-blooded Submerges |
A crocodile with great crunching jaws. |
Useful Info
Crocodiles are large lizards that bite hard and have enough HP to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in the Lair, and certain Sewer maps may also contain one.
Tips & Tricks
- Certain cold-based attacks may slow them, giving mages and light armour users time to soften them up from afar before getting in melee.
- Don't confuse them with alligators. These Swamp inhabitants are much deadlier.