Difference between revisions of "Berserker"

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(Created page with "'''Berserkers''' are savage warriors who worship Trog the Wrathful, from whom they gain the power to go berserk at will. Like other gods, Trog offers further powers and g...")
 
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==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+0 [[hand axe]] ([[ogre]]s and [[kobold]]s start with a [[mace]] instead, and [[troll]]s simply use their [[claws]])
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*+0/+0 [[weapon of choice]] ([[short sword]], [[mace]], [[hand axe]] or [[spear]])
 
*+0 [[animal skin]]
 
*+0 [[animal skin]]
 
*[[Bread ration]]
 
*[[Bread ration]]

Revision as of 15:53, 2 May 2013

Berserkers are savage warriors who worship Trog the Wrathful, from whom they gain the power to go berserk at will. Like other gods, Trog offers further powers and gifts to those who prove worthy before him. Berserkers can thus be seen as a kind of holy warrior, albeit of a faith that values carnage for its own sake rather than a devotion to good (or evil, for that matter). They are forbidden to learn or use spells.

Berserkers start with 35 piety.

Racial Restrictions

Demigods may not become Berserkers (or any other religious background).

While Ghouls and Mummies are not banned, their lifeless bodies cannot go berserk, robbing them of this background's main benefit.

Vampires also face difficulty as Berserkers, as they cannot berserk if they are at less than full satiation. They will also stop berserking (and be slowed) if their satiation falls below this level - and berserking has a high satiation cost. Thus, the "window" in which Vampires can safely berserk is much smaller than with other species.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Most species start their rampage with a hand axe and Axes skill, but feel free to switch early if you see a mace or polearm that you like, as Axes crosstrains with both. In fact, Maces or Polearms are great weapon skills for Berserkers, as Trog will eventually give you a demon whip or demon trident if you survive long enough.

Ironically, Berserkers actually need to be played with more restraint than other warrior backgrounds. With their berserk ability, they may seem much more powerful than plain old Fighters, but many a careless Berserker has perished because they fell out of berserking (and got exhausted) while still surrounded by enemies. Remember that Trog may extend your berserk rage with every kill - when fighting a really tough monster, it may be worth sparing a turn whacking a weak monster next to it. Once you score enough piety to summon allies, they too can block for you if you get caught exhausted.

Berserkers also need to be careful about their food situation, as berserking has a high satiation cost. Most species can eat chunks only when hungry, and those who do will only be able to berserk once before they're hungry again. Finding enough permafood will free you from this, but don't berserk so often that you burn through it all!

For this reason, novice players might want to pick Troll for species, as they can eat chunks (and thus berserk) much more casually than other species. A Troll's high HP and regeneration makes them even more forgiving to new players. More advanced players may prefer a less voracious species, one who will have to berserk more carefully, but (unlike Trolls) has the aptitudes to make the most of Trog's weapon gifts.

Kobolds are another great species for this background. Like Trolls, they can eat chunks at any time and berserk almost at will (which goes a long way towards making up for their small size), but they level much faster and have fewer equipment issues.