Difference between revisions of "Disjunction"

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(Updated for 0.12)
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{{flavour|This spell destabilizes the space in a sphere around you for a while, causing anyone nearby to be randomly blinked. The chance of blinking depends on the distance from you, being nearly certain when directly adjacent.}}
 
{{flavour|This spell destabilizes the space in a sphere around you for a while, causing anyone nearby to be randomly blinked. The chance of blinking depends on the distance from you, being nearly certain when directly adjacent.}}
  
'''Disjunction''' is a level 8 [[Translocations]] spell which creates an aura of disjunction of radius 5, which follows the caster and lasts at least 6 turns, counting the turn used to cast the spell. Monsters inside this region may [[blink]] away, even if they have magic immunity. Casting this spell increases you magic contamination by one.
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'''Disjunction''' is a level 8 [[Translocations]] spell which makes you emit a radius 5 [[aura]] of disjunction around you. Monsters inside this aura may [[blink]] away, even if they have magic immunity; the chance of them blinking increases as they get closer to you. High [[spell power]] will increase the spell's duration (with a minimum duration of 6 turns, counting the turn you cast the spell), and each time you cast the spell, you'll get one point of [[magic contamination]].  
  
== History ==
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==History==
This spell will be added in [[0.12]]
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Disjunction was added in [[0.12]]
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 16:28, 2 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Disjunction.png Disjunction
Level 8
School1 Translocation
Source(s)
Casting noise 6
Spell noise 0
This spell destabilizes the space in a sphere around you for a while, causing anyone nearby to be randomly blinked. The chance of blinking depends on the distance from you, being nearly certain when directly adjacent.

Disjunction is a level 8 Translocations spell which makes you emit a radius 5 aura of disjunction around you. Monsters inside this aura may blink away, even if they have magic immunity; the chance of them blinking increases as they get closer to you. High spell power will increase the spell's duration (with a minimum duration of 6 turns, counting the turn you cast the spell), and each time you cast the spell, you'll get one point of magic contamination.

History

Disjunction was added in 0.12