Difference between revisions of "Deep dwarf necromancer"

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|magic_resistance=56
 
|magic_resistance=56
 
|hp_range=24-51
 
|hp_range=24-51
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|avg_hp=37
 
|armour_class=2
 
|armour_class=2
 
|evasion=10
 
|evasion=10
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|attack4=
 
|attack4=
 
|hit_dice=7
 
|hit_dice=7
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|base_hp=3
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|extra_hp=5
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|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|intelligence={{High intelligence}}
 
|genus=dwarf
 
|genus=dwarf

Revision as of 20:22, 2 May 2013

deep dwarf necromancer qDeep dwarf necromancer.png
HP 24-51
HD 7
XP 284
Speed 10
AC 2
EV 10
Will 56
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, deep dwarf
Flags Actual spells
Speaks
No regenerate
Evil
Spellcaster
Warm-blooded


For a list of all deep dwarves, see List of deep dwarves.

An evil deep dwarf that has sold its mortal soul in exchange for mastery of the occult arts of death and pain.

Useful Info

Deep dwarf necromancers are one of the least dangerous of the deep dwarves, packing an arsenal of mid-level Necromancy spells and little else. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found in the packs of deep dwarves roaming the Abyss or in certain endings of the Crypt.

Spells

Spell set
Slot1 Pain (d11)
Slot2 Dispel Undead (3d14)
Slot3 Simulacrum
Slot4 Vampiric Draining
Slot5 Agony
Slot6 Vampiric Draining

Tips & Tricks

Any ranks of negative energy resistance will block all of their attack spells... unless you're undead, in which case Dispel Undead packs a decent punch.