Difference between revisions of "Eldritch tentacle"
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|magic_resistance=Immune | |magic_resistance=Immune | ||
|hp_range=99-141 | |hp_range=99-141 | ||
+ | |avg_hp=120 | ||
|armour_class=13 | |armour_class=13 | ||
|evasion=0 | |evasion=0 | ||
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|attack4= | |attack4= | ||
|hit_dice=16 | |hit_dice=16 | ||
+ | |base_hp=5 | ||
+ | |extra_hp=5 | ||
+ | |fixed_hp=0 | ||
|intelligence={{Animal intelligence}} | |intelligence={{Animal intelligence}} | ||
|genus=eldritch tentacle | |genus=eldritch tentacle |
Revision as of 20:23, 2 May 2013
eldritch tentacle w | |
---|---|
HP | 99-141 |
HD | 16 |
XP | 3181 |
Speed | 12 |
AC | 13 |
EV | 0 |
Will | Immune |
Attack1 | 30 (tentacle slap: chaos) |
Attack2 | 40 (claw: chaos)
|
Resistances | damnation, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rAcid+++, rDrown |
Vulnerabilities | Silver |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Non-living |
Size | Giant |
Type | eldritch tentacle, eldritch tentacle |
Flags | Eats corpses Stationary No poly See invisible Levitate |
This immense, batrachian appendage of some thankfully unseen creature drips with ichor and is tipped with a single, terrible-looking claw. |
Useful Info
Eldritch tentacles are the limbs of some gargantuan horror that escaped through a Malign Gateway. They're fast, immune to magic and all elemental damage, and very powerful. They are loyal to their summoner when they first arrive, but if they survive long enough they inevitably go rogue and simply attack anything within their considerable reach. They occasionally appear as you explore the Hells, tearing apart anything within reach.
Tips & Tricks
- Because only one Malign Gateway can be open at a time, only one eldritch tentacle can exist at a time. Use other summoned creatures to support it.
- Given enough time, a Malign Gateway will simply collapse on its own, severing the limb and defeating the tentacle for you.
- In spite of the fact that dripping tentacle horrors are generally seen as evil, eldritch tentacle biology is so alien that they are treated as nonliving, and thus suffer no extra harm from holy attacks. Silver weapons deal additional damage, but generally the best method for dealing with them is to simply flee the Gateway until it collapses on its own.
Categories:
- Tentacle slap type
- Chaos flavour
- Claw type
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Acid resistance
- Acid resistance 3
- Drown resistance
- Silver vulnerability
- Animal intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Giant monsters
- Eats corpses
- Stationary
- No poly
- See invisible
- Levitate
- Monsters