Difference between revisions of "Hellephant"
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|magic_resistance=133 | |magic_resistance=133 | ||
|hp_range=141-205 | |hp_range=141-205 | ||
+ | |avg_hp=173 | ||
|armour_class=13 | |armour_class=13 | ||
|evasion=10 | |evasion=10 | ||
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|attack4= | |attack4= | ||
|hit_dice=20 | |hit_dice=20 | ||
+ | |base_hp=5 | ||
+ | |extra_hp=7 | ||
+ | |fixed_hp=0 | ||
|intelligence={{Animal intelligence}} | |intelligence={{Animal intelligence}} | ||
|genus=elephant | |genus=elephant |
Revision as of 20:56, 2 May 2013
hellephant Y | |
---|---|
HP | 141-205 |
HD | 20 |
XP | 4437 |
Speed | 10 |
AC | 13 |
EV | 10 |
Will | 133 |
Attack1 | 45 (trample: plain) |
Attack2 | 20 (bite: plain) |
Attack3 | 15 (gore: plain) |
Resistances | rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Giant |
Type | elephant, hellephant |
Flags | Warm-blooded Silence immune |
An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell. |
Contents
Useful Info
Hellephants are hideously powerful demons that resemble common elephants. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of fire, have demonic immunities and holy vulnerability, and can blink at will. They are thankfully rare, appearing only in special vaults in the Abyss or Pandemonium.
Spells
Spell set | |
---|---|
Slot1 | Fire Breath (3d40) |
Slot2 | none |
Slot3 | Blink |
Slot4 | Fire Breath (3d40) |
Slot5 | none |
Slot6 | Blink |
Tips & Tricks
- Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
History
Hellephants were added to the game in 0.7.